| Rotate Root Bone - where is the roll option? we have pitch and yaw but no roll? how? |     | 2 | 1188 | October 25, 2025 | 
        
          | Extra bone added to armature on import |           | 10 | 3428 | October 1, 2025 | 
        
          | Shared or copied Physics Asset? |         | 5 | 5164 | September 26, 2025 | 
        
          | Can you change the refpose of a skeleton in the editor? |           | 4 | 1859 | September 10, 2025 | 
        
          | Skeletal Mesh disappearing |           | 38 | 36107 | August 5, 2025 | 
        
          | How to: create mesh that constantly mimics user's actions |       | 4 | 920 | July 5, 2025 | 
        
          | Line trace 'Hit Bone Name' does not give closest bones, returns distant bone names |       | 3 | 1187 | June 2, 2025 | 
        
          | UE5 LOD bug on skeletal mesh |           | 11 | 3805 | May 26, 2025 | 
        
          | Anim BP crashes on Compiling |       | 4 | 1481 | May 25, 2025 | 
        
          | Niagara Skeletal Mesh CPU Access Error in 4.26 |           | 9 | 3139 | May 21, 2025 | 
        
          | Unique socket locations per skeletal mesh using a single skeleton |           | 6 | 1923 | April 25, 2025 | 
        
          | Can you disable animation notifies on a particular skeletal mesh? |     | 1 | 847 | March 8, 2025 | 
        
          | UE5 Modifying Lyra (Tips & Tricks) |           | 34 | 11806 | February 18, 2025 | 
        
          | Skeletal Mesh Merge with MorphTargets |       | 2 | 832 | January 31, 2025 | 
        
          | Can we Export Static Mesh with specific LOD? |           | 7 | 2364 | January 14, 2025 | 
        
          | Isn't "Sweep" supposed to work when using "Add Actor Local Offset" with a skeletal mesh? |     | 3 | 2857 | January 1, 2025 | 
        
          | Controle Rig Piston |       | 2 | 822 | December 16, 2024 | 
        
          | Retargeted Metahuman Legs not moving when running (sliding on the floor) |           | 29 | 13409 | November 22, 2024 | 
        
          | Master Pose Component overrides slaves collision |         | 4 | 2195 | November 9, 2024 | 
        
          | Metahuman animation pose to Blender |       | 3 | 1797 | November 9, 2024 | 
        
          | The last key of Animation sequence cannot be removed? |           | 15 | 4146 | November 6, 2024 | 
        
          | Physics asset issues; unable to add / remove bodies without breaking everything |     | 4 | 3645 | October 5, 2024 | 
        
          | Import FBX animation alters name and adds second blank animation |     | 2 | 432 | August 14, 2024 | 
        
          | Does someone else still have problems with MetaHumans performance due to buggy bone removal or should I report this error? |           | 15 | 3271 | August 11, 2024 | 
        
          | How to merge skeletal meshes |           | 8 | 17770 | July 30, 2024 | 
        
          | Simulating Physics in my Physics Asset breaks them both. But separately they work |     | 1 | 587 | July 7, 2024 | 
        
          | Cloth Simulation is not working after Skeletal Mesh Merge |           | 6 | 1181 | June 21, 2024 | 
        
          | Collision / Physics on Modular Characters with 'Mesh Merge' |         | 3 | 1447 | June 18, 2024 | 
        
          | How can I display a Skeletal Mesh's Physics Asset when playing? |           | 6 | 5112 | May 22, 2024 | 
        
          | Exporting a skeletal mesh and then importing that fbx results in broken visuals. |     | 1 | 785 | May 16, 2024 |