I know I can record an animation in the editor, or set the retargeting reference pose in the editor, but I cannot find a way to set the actual reference pose inside the editor. All I want is a simple t-pose on the gray default skeleton. I need the t-pose for a third party IK system called IKinema. I learned today that it does not work well (at all really) with the default A-Pose. Thanks for reading.
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Did you ever figure this out? Is there any way to change the Skeleton reference pose in UE? I have tried a ton of stuff but cannot figure it out, or do you need to export into Blender and then reimport?
Also wondering this, I’ve tried editing in Blender but I get a ton of issues trying to re-import it. Did either of you ever figure this out?
same question