Metahuman animation pose to Blender

I am trying to export my already posed Metahuman character from UE5 sequencer to Blender. I select my character in sequencer and export the fbx animation, then import it in Blender by character is in A pose. What am I doing wrong?

I just need a posed character so I can sculpt/dress/edit it and bring it back for a still image and not a full animation. Any help is greatly appreciated.

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edit : this worked for me as an output for a static mesh;

So you posed it in the sequencer then exported it and it was not A pose? Because that’s my problem

Hello, first you have to convert your MTH posed to static mesh under the actor tab, after that you can import it into blender.