Normally I use [browser-right click my static mesh-Asset Actions-Export] to get the .OBJ file, however, I want to export the mesh at LOD 4(less vertex and triangles), but I didn’t find any option provided. Any Ideas?
I know a couple of ways to do this,
Easiest way is to place the target actor into the scene, select it, In unreal 5, go to actor>merge actors>merge actor setting, there you will see an option “LOD selection type” to chose specific LOD.
there are a bunch of other options too, So If you can read, you can do amazing things xD.
…
Second method is to delete every Lower LOD and then export the mesh from engine as fbx, and check “level of detail” it will export the last LOD as a mesh.
for example, I have a mesh with 5 LODs, If I export it with level of detail checked. it will export LOD5 as a mesh. and If I want to export LOD2, I will delete all lower LODs.