Let’s say I have a modular pawn made out of a torso mesh and a head mesh. On the pawn constructor the body mesh is set as master pose component to the head and in the hierarchy the head is child of the torso.
The problem that i’m facing right now is that if i raycast against the head it will return no collision.
If i keep the same setup and don’t set the master pose component it will instead work as intended.
I guess this is a bug?
Is there any workaround?
Thanks