|
Entity Sweep Misses Landscape
|
|
0
|
92
|
January 27, 2026
|
|
How to make sweep work with rotation?
|
|
18
|
5886
|
July 5, 2025
|
|
On Component Begin Overlap Sweep Result not populated
|
|
31
|
21308
|
March 29, 2025
|
|
Where do Character sweeps happen in code?
|
|
3
|
86
|
February 22, 2025
|
|
Isn't "Sweep" supposed to work when using "Add Actor Local Offset" with a skeletal mesh?
|
|
3
|
2971
|
January 1, 2025
|
|
Moving objects with sweep enabled not working if they are touching the floor and gravity enabled
|
|
0
|
303
|
April 21, 2024
|
|
Difficulties with SweepMultiByChannel and storing pointers to hit actors.
|
|
12
|
407
|
February 9, 2024
|
|
Sweep doesn't work on AddRelativeRotation?
|
|
16
|
4958
|
December 1, 2023
|
|
Sweep only works with Root component?
|
|
21
|
7936
|
May 16, 2023
|
|
How do I block off collision?
|
|
3
|
913
|
February 24, 2023
|
|
How to sweep by scaling a sphere?
|
|
6
|
2066
|
January 10, 2023
|
|
Choppy character movement when being pushed, missing hit events. (both when character is not moving)
|
|
2
|
2065
|
May 28, 2022
|
|
Strange normal behaviour from sweep
|
|
1
|
1418
|
November 24, 2021
|
|
Using sweep in AddWorldOffset() prevents any movement
|
|
1
|
866
|
October 18, 2021
|
|
Rotating a non-physics actor and blocking rotation in the case that it results in a collision
|
|
0
|
984
|
September 18, 2021
|
|
Why does SweepSingleByChannel not work with a Box?
|
|
5
|
3234
|
August 13, 2021
|
|
addActorWorldOffsetでコリジョンの判定をしたい
|
|
2
|
793
|
August 13, 2021
|
|
Drawn bounding box is wrongly orientated
|
|
0
|
804
|
August 3, 2021
|
|
回転移動のSweepについて
|
|
0
|
1011
|
January 15, 2021
|
|
SweepMultiByObjectType only returning owner
|
|
1
|
542
|
September 12, 2020
|
|
Collision or Physic problem
|
|
0
|
362
|
July 6, 2020
|
|
Sweep precision
|
|
0
|
459
|
May 16, 2020
|
|
SweepMulti HitResult returning bones but only want the Actor
|
|
0
|
373
|
December 9, 2019
|
|
SweepSingleByChannel get different result
|
|
1
|
512
|
November 25, 2019
|
|
I'm having trouble creating collision beween my VR Pawn and surrounding objects.
|
|
0
|
422
|
August 30, 2019
|
|
Collision stops working in-game
|
|
2
|
1485
|
January 18, 2019
|
|
UWorld::SweepSingleByObjectType - how to distinguish overlap vs. block?
|
|
0
|
690
|
November 29, 2018
|
|
Can the game only accept one AddActorWorldOffset() per tick?
|
|
1
|
446
|
November 8, 2018
|
|
Collision between component and SkeletalMeshActor with Simulate Physics off
|
|
1
|
394
|
November 5, 2018
|
|
Exception on first invocation of SweepMultiByProfile
|
|
7
|
1052
|
October 8, 2018
|