Hey,
I’ve made the below blueprint to have a character swing a stick around:
In my scene I have a SkeletalMeshActor which is just idle and I want to be able to hit it with the stick and send it into ragdoll. The problem is, no matter what I try, batMesh never recognises the collision as long as Simulate Physics is off on the other actor. If I turn it on, it registers the hits. I have tried all combinations of collision presets and ticked on any detection I could think off.
Hold point registers a hit on the other actor because the sweep on its setRelativeLocations fires (it does not work with sweep ticked off). BatMesh is however a child component of it so the sweep ignores it. Is there anyway to register this hit in my current setup?
Do I have to swing the bat around with something other than relative location and rotation?
Kind regards,
Andy