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FindSweepHits with collision_box produces a plane and not a box
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0
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25
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October 16, 2026
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How to make sweep work with rotation?
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19
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6125
|
October 12, 2026
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Entity Sweep Misses Landscape
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0
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148
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January 27, 2026
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On Component Begin Overlap Sweep Result not populated
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31
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21699
|
March 29, 2025
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Where do Character sweeps happen in code?
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2
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167
|
January 23, 2025
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Isn't "Sweep" supposed to work when using "Add Actor Local Offset" with a skeletal mesh?
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3
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3044
|
January 1, 2025
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Moving objects with sweep enabled not working if they are touching the floor and gravity enabled
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0
|
321
|
April 21, 2024
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Difficulties with SweepMultiByChannel and storing pointers to hit actors.
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11
|
506
|
February 9, 2024
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Sweep doesn't work on AddRelativeRotation?
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16
|
5167
|
December 1, 2023
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Sweep only works with Root component?
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21
|
8158
|
May 16, 2023
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How do I block off collision?
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3
|
932
|
February 24, 2023
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How to sweep by scaling a sphere?
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6
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2187
|
January 10, 2023
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Choppy character movement when being pushed, missing hit events. (both when character is not moving)
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2
|
2115
|
May 28, 2022
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Strange normal behaviour from sweep
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1
|
1435
|
November 24, 2021
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Using sweep in AddWorldOffset() prevents any movement
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1
|
900
|
October 18, 2021
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Rotating a non-physics actor and blocking rotation in the case that it results in a collision
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0
|
1011
|
September 18, 2021
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Why does SweepSingleByChannel not work with a Box?
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5
|
3275
|
August 13, 2021
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addActorWorldOffsetでコリジョンの判定をしたい
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2
|
811
|
August 13, 2021
|
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Drawn bounding box is wrongly orientated
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0
|
822
|
August 3, 2021
|
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回転移動のSweepについて
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0
|
1034
|
January 15, 2021
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SweepMultiByObjectType only returning owner
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1
|
553
|
September 12, 2020
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Collision or Physic problem
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0
|
372
|
July 6, 2020
|
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Sweep precision
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0
|
468
|
May 16, 2020
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SweepMulti HitResult returning bones but only want the Actor
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0
|
383
|
December 9, 2019
|
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SweepSingleByChannel get different result
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|
1
|
520
|
November 25, 2019
|
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I'm having trouble creating collision beween my VR Pawn and surrounding objects.
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0
|
430
|
August 30, 2019
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Collision stops working in-game
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2
|
1537
|
January 18, 2019
|
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UWorld::SweepSingleByObjectType - how to distinguish overlap vs. block?
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0
|
724
|
November 29, 2018
|
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Can the game only accept one AddActorWorldOffset() per tick?
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1
|
466
|
November 8, 2018
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Collision between component and SkeletalMeshActor with Simulate Physics off
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|
1
|
413
|
November 5, 2018
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