On Component Begin Overlap Sweep Result not populated
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31
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20121
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March 29, 2025
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How to make sweep work with rotation?
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19
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5269
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February 13, 2025
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Where do Character sweeps happen in code?
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3
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17
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February 22, 2025
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Isn't "Sweep" supposed to work when using "Add Actor Local Offset" with a skeletal mesh?
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3
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2759
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January 1, 2025
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Moving objects with sweep enabled not working if they are touching the floor and gravity enabled
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0
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202
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April 21, 2024
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Difficulties with SweepMultiByChannel and storing pointers to hit actors.
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12
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232
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February 9, 2024
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Sweep doesn't work on AddRelativeRotation?
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16
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4590
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December 1, 2023
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Sweep only works with Root component?
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21
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7297
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May 16, 2023
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How do I block off collision?
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3
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851
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February 24, 2023
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How to sweep by scaling a sphere?
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6
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1904
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January 10, 2023
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Choppy character movement when being pushed, missing hit events. (both when character is not moving)
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2
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1871
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May 28, 2022
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Strange normal behaviour from sweep
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1
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1349
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November 24, 2021
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Using sweep in AddWorldOffset() prevents any movement
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1
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800
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October 18, 2021
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Rotating a non-physics actor and blocking rotation in the case that it results in a collision
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0
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921
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September 18, 2021
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Why does SweepSingleByChannel not work with a Box?
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5
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3127
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August 13, 2021
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addActorWorldOffsetでコリジョンの判定をしたい
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2
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700
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August 13, 2021
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Drawn bounding box is wrongly orientated
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0
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768
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August 3, 2021
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回転移動のSweepについて
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0
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943
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January 15, 2021
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SweepMultiByObjectType only returning owner
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1
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512
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September 12, 2020
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Collision or Physic problem
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0
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340
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July 6, 2020
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Sweep precision
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0
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427
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May 16, 2020
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SweepMulti HitResult returning bones but only want the Actor
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0
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345
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December 9, 2019
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SweepSingleByChannel get different result
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1
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465
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November 25, 2019
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I'm having trouble creating collision beween my VR Pawn and surrounding objects.
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0
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400
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August 30, 2019
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Collision stops working in-game
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2
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1443
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January 18, 2019
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UWorld::SweepSingleByObjectType - how to distinguish overlap vs. block?
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0
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612
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November 29, 2018
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Can the game only accept one AddActorWorldOffset() per tick?
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1
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409
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November 8, 2018
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Collision between component and SkeletalMeshActor with Simulate Physics off
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1
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365
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November 5, 2018
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Exception on first invocation of SweepMultiByProfile
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7
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971
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October 8, 2018
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SweepMultiByChannel Returns same Actor multiple times
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5
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2640
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September 3, 2018
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