| Single Line Trace does not always hit the Object (Landscape) |           | 21 | 4023 | October 30, 2025 | 
        
          | UE5.6 Bug: Traces don't hit when starting inside a mesh & using complex as simple collision |   | 0 | 25 | October 12, 2025 | 
        
          | "Find Collision UV" always returns zero for Skeletal Meshes |           | 53 | 8301 | October 5, 2025 | 
        
          | Best way to chek is any part of actor visible |           | 14 | 1332 | July 6, 2025 | 
        
          | Projectile Find Collision UV return false |     | 1 | 390 | April 3, 2025 | 
        
          | C++ Line Trace Debug Color |           | 6 | 3728 | March 2, 2025 | 
        
          | Line Trace goes through Landscape |           | 8 | 6168 | February 25, 2025 | 
        
          | Does the Trace Complex checkbox do not functional? |       | 4 | 26 | March 25, 2025 | 
        
          | Why are my trace and item channels not saved? |           | 19 | 3247 | January 25, 2025 | 
        
          | Forward shading not working? |   | 0 | 16 | January 15, 2025 | 
        
          | Weird Results with Box Traces |       | 3 | 1973 | December 14, 2024 | 
        
          | Line trace: how to get hit material? |           | 12 | 6800 | December 9, 2024 | 
        
          | Invisible Widget Components aren't hidden from Widget Interaction Component visibility trace |           | 14 | 3373 | November 8, 2024 | 
        
          | Chaos GC unable to be detected by simple sphere trace (visibility trace) |   | 0 | 13 | November 1, 2024 | 
        
          | Why is the first CharacterMovementComponent slower? |   | 0 | 30 | October 14, 2024 | 
        
          | Changing angle of linetrace |         | 3 | 2531 | October 6, 2024 | 
        
          | How do I use GetHitResultUnderCursorByChannel in C++? |           | 14 | 8356 | October 1, 2024 | 
        
          | Multi sphere trace by channel only returning a couple of actors |       | 4 | 3605 | July 11, 2024 | 
        
          | Line Trace passes through cracks in Landscape |   | 0 | 84 | May 8, 2024 | 
        
          | Why does the player character jump when the sphere trace hits something? |     | 4 | 175 | April 2, 2024 | 
        
          | Sweep hitting an edge of a flat surface results in wrong normal |   | 0 | 223 | March 25, 2024 | 
        
          | Collision on static mesh not being detected |     | 1 | 242 | February 14, 2024 | 
        
          | Ledge Trace Unreal engine 5 |   | 0 | 425 | August 24, 2023 | 
        
          | Custom Trace Channel don't work |         | 4 | 3312 | July 25, 2023 | 
        
          | Trace for Objects - BlockingHit is always true |         | 6 | 2730 | June 5, 2023 | 
        
          | Multi Box/Sphere Trace For Objects Every Tick Performance |     | 1 | 632 | May 20, 2023 | 
        
          | プレイヤーの正面から一定の角度内にいるアクタを取得したい |     | 3 | 937 | April 24, 2023 | 
        
          | Changing sphere trace radius over distance? |       | 2 | 975 | April 6, 2023 | 
        
          | MultiSphere Trace not returning Impact location |           | 11 | 3480 | March 31, 2023 | 
        
          | Does Unreal Engine have something similar to Unity's JobHandle? |   | 0 | 272 | March 19, 2023 |