|
Lumen GI and Reflections feedback thread
Hi everyone, I’m starting this thread for feedback and discussion about Lumen GI and Reflections in UE5.
We’re under a lot of pressure with internal deadlines so can’t promise responses, but we will read everything here…
|
|
2380
|
162792
|
July 25, 2026
|
|
RAD Game Tools’ Oodle—cross-platform data compression solutions
|
|
29
|
16089
|
November 17, 2021
|
|
NDC (Niagara Data Channel) for continuous effect
|
|
4
|
296
|
September 6, 2026
|
|
Fullscreen Mode Scaling Issues (Win64)
|
|
3
|
90
|
September 6, 2026
|
|
Create multiple screens for physical car simulation
|
|
4
|
940
|
September 6, 2026
|
|
Epic's GPUlightmass
|
|
989
|
85821
|
September 6, 2026
|
|
Nanite Foliage tanks CPU Performance in USkinnedMeshComponent::TickComponent
|
|
25
|
436
|
September 5, 2026
|
|
No indirect lighting baked CPU Lightmass 5.7.1 and 5.6.1
|
|
6
|
526
|
September 5, 2026
|
|
Issues with multiple monitors
|
|
4
|
76
|
September 5, 2026
|
|
How do I set the window size and position in a multi-monitor setup?
|
|
5
|
2155
|
September 5, 2026
|
|
How to select on which monitor to display the game ?
|
|
4
|
1723
|
September 5, 2026
|
|
Detail Mode Post Process Volume
|
|
4
|
61
|
September 4, 2026
|
|
Light banding in UE 5.7
|
|
3
|
61
|
September 4, 2026
|
|
Rendering Issue on a Macbook M2, keeps crashing
|
|
20
|
904
|
September 4, 2026
|
|
Low resolution shadow using Virtual Shadow Maps
|
|
8
|
8423
|
September 4, 2026
|
|
UE5.7 - Fix: Lumen not working for SM5 DX11 and DX12
|
|
4
|
800
|
September 4, 2026
|
|
Intermittent D3D12 UniformBuffer Access Violation Crash in UE 5.5.4 Packaged Builds
|
|
6
|
919
|
September 4, 2026
|
|
User Scene Textures don't pass through negative values
|
|
1
|
38
|
September 4, 2026
|
|
Can I render a video with transparency in UE?
|
|
7
|
2575
|
September 3, 2026
|
|
Can I import a video with a alpha channel?
|
|
2
|
1155
|
September 3, 2026
|
|
Can 4.5 Video Textures support alpha channels?
|
|
19
|
5527
|
September 3, 2026
|
|
is there a chance that PROres and HAP with alpha could be played in ue4 with directx12 enabled ?
|
|
1
|
336
|
September 3, 2026
|
|
UE5.8 masked material not rendering alpha correctly on sprites
|
|
5
|
151
|
September 3, 2026
|
|
Unreal Engine importing prores 4444 premultiplied alpha COLOR ISSUE
|
|
1
|
118
|
September 3, 2026
|
|
Getting transparency to work on image media Sources
|
|
1
|
240
|
September 3, 2026
|
|
UE 5.6: Intermittent D3D12 GPU crashes with Shader Instruction Error, hangs, and page faults across Nanite and Base Pass shaders
|
|
0
|
39
|
September 3, 2026
|
|
Playing a Video with a Alpha Channel
|
|
28
|
20143
|
September 3, 2026
|
|
Groom asset with reflection problem
|
|
1
|
26
|
September 2, 2026
|
|
Accumulation using legacy preset
|
|
3
|
66
|
September 2, 2026
|
|
It is possible to randomize textures on a static mesh taking random image from an external folder?
|
|
13
|
2744
|
September 2, 2026
|