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Light specular reflections visible through walls
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9
|
190
|
April 3, 2026
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Translucent material no roughness, specular available
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8
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27624
|
September 9, 2025
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Specular highlight of point light cannot be occluded
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10
|
250
|
November 8, 2024
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如何指定计算高光时采用的视角
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1
|
124
|
May 29, 2024
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How do I stop extremely glossy and reflective landscapes?
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2
|
7932
|
October 12, 2015
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specular highlights on translucent material
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5
|
5057
|
December 11, 2023
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Specular reflections visible through walls
|
|
3
|
1536
|
October 20, 2023
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|
How can I mitigate specular aliasing w/ the forward renderer?
|
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3
|
1543
|
September 19, 2023
|
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Correct value of Specular for PBR Materials
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1
|
5970
|
November 29, 2021
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Disable material "shine"
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6
|
12546
|
October 2, 2020
|
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Can you Increase Specular Scale on Directional Light past 1.0?
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1
|
1145
|
November 17, 2018
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Deferred Decal has no specular control, yet affects specularity
|
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1
|
891
|
November 13, 2018
|
|
How to get rid of specular reflection spot without re-baking light?
|
|
10
|
2422
|
July 14, 2018
|
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dual lobe specular
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1
|
2122
|
July 6, 2018
|
|
Spotlight not interacting with specular
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0
|
355
|
April 15, 2018
|
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Nvidia VXGI Specular Performance Issue
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|
0
|
426
|
April 6, 2018
|
|
Reflections of dynamic objects are blurry
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|
0
|
643
|
October 19, 2017
|
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How are Specularity and IOR linked?
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|
1
|
1887
|
October 2, 2017
|
|
Bug: Mobile Specular settings are twice as strong as the P.C. Shader model 5
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|
17
|
1472
|
August 24, 2017
|
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Can I control falloff of Specular highlights on Mobile ES2?
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|
7
|
819
|
August 24, 2017
|
|
What should I do if I want to know definition of specular?
|
|
1
|
565
|
June 23, 2017
|
|
Directional Light causes harsh white specular line in reflections
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|
3
|
2296
|
May 30, 2017
|
|
Material setup - Metallic / Specular (using DDO)
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|
7
|
5399
|
April 5, 2017
|
|
How and where to position reflection captures?
|
|
1
|
1079
|
February 17, 2017
|
|
Glass transluency shadow vs Specularity
|
|
11
|
15240
|
November 23, 2016
|
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Orthographic Specular Oddities After Update to 4.14
|
|
0
|
437
|
November 19, 2016
|
|
Why is my static mesh importing darker and shiny?
|
|
6
|
3201
|
October 3, 2016
|
|
Larger specular highlight for eye material
|
|
5
|
4862
|
September 23, 2016
|
|
White specular on mobile
|
|
0
|
556
|
September 12, 2016
|
|
Specular Maps
|
|
1
|
7898
|
June 30, 2016
|