如何指定计算高光时采用的视角
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1
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84
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May 29, 2024
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How do I stop extremely glossy and reflective landscapes?
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2
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7398
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October 12, 2015
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specular highlights on translucent material
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5
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4797
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December 11, 2023
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Specular reflections visible through walls
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3
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1359
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October 20, 2023
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How can I mitigate specular aliasing w/ the forward renderer?
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3
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1453
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September 19, 2023
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Translucent material no roughness, specular available
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7
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24470
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March 6, 2023
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Correct value of Specular for PBR Materials
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1
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3959
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November 29, 2021
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Disable material "shine"
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6
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12153
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October 2, 2020
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Can you Increase Specular Scale on Directional Light past 1.0?
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1
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1080
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November 17, 2018
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Deferred Decal has no specular control, yet affects specularity
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1
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766
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November 13, 2018
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How to get rid of specular reflection spot without re-baking light?
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10
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2243
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July 14, 2018
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dual lobe specular
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1
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1965
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July 6, 2018
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Spotlight not interacting with specular
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0
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339
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April 15, 2018
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Nvidia VXGI Specular Performance Issue
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0
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411
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April 6, 2018
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Reflections of dynamic objects are blurry
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0
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615
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October 19, 2017
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How are Specularity and IOR linked?
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1
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1592
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October 2, 2017
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Bug: Mobile Specular settings are twice as strong as the P.C. Shader model 5
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17
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1222
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August 24, 2017
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Can I control falloff of Specular highlights on Mobile ES2?
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7
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741
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August 24, 2017
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What should I do if I want to know definition of specular?
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1
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532
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June 23, 2017
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Directional Light causes harsh white specular line in reflections
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3
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2088
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May 30, 2017
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Material setup - Metallic / Specular (using DDO)
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7
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4795
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April 5, 2017
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How and where to position reflection captures?
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1
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990
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February 17, 2017
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Glass transluency shadow vs Specularity
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11
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14836
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November 23, 2016
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Orthographic Specular Oddities After Update to 4.14
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0
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397
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November 19, 2016
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Why is my static mesh importing darker and shiny?
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6
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2896
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October 3, 2016
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Larger specular highlight for eye material
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5
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4347
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September 23, 2016
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White specular on mobile
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0
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530
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September 12, 2016
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Specular Maps
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1
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7584
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June 30, 2016
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[Feature Request] Specular/Gloss shader
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0
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688
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June 13, 2016
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Stationary point light specularity shape changes based on viewing angle
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0
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606
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May 6, 2016
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