How to use Vive Trackers in UE 5.2 and later versions
We implemented support for HTC’s OpenXR Vendor Extension for Vive Trackers in 5.2 with the OpenXRViveTracker Plugin. I wrote a short tutorial on how to get set up and use it, which you can find here: How to use Vive Trac…
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4
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356
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March 23, 2023
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XR Creative Framework
What is the new framework?
The XR Creative Framework is built for OpenXR and enables you to build editor tools for XR devices. It supports stereo rendering, head mounted display pose, motion controller poses and input. …
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3
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1079
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March 2, 2023
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Future versions of Unreal Engine to use OpenXR
Hi everyone, we wanted to let you know that in future releases of Unreal Engine, we will be supporting head-mounted AR and VR devices through the OpenXR standard that we’re actively developing in collaboration with our p…
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2
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3324
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September 2, 2021
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OpenXR VR Template | Feedback and Discussion
We’ve redesigned the VR Template for OpenXR and we invite you to join us in this journey towards standards for VR and AR development!
Check out the DOCUMENTATION for information on supported devices and systems.
Fee…
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180
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11362
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March 15, 2023
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About the XR Development category
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1
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2999
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April 6, 2021
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Make & Maintain Framerate! "Technical Postmortem for Robo Recall, and Beyond!" by Nick Whiting
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8
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6538
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February 14, 2023
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Why does my program keep loading on the client's computer?
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0
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24
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March 25, 2023
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Twinmotion to UE5.1.1 = missing textures when packaging to android (log: was never saved as an export)
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0
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27
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March 25, 2023
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VRPawn stuck at floor in Built project PC/VR - Quest 2.
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20
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477
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March 24, 2023
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VR Project stuck in fixed framerate
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0
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31
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March 24, 2023
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Error TP_VirtualRealityBP.upack but I don't need VR for my project, I think I've disabled all plugins that are VR related
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10
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1901
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March 24, 2023
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Enhanced Input is not working when doing this in VR
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6
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785
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March 22, 2023
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immersive room
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1
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71
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March 23, 2023
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XR calibration
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0
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48
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March 23, 2023
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iOS AR app shows black background rather than a camera overlay in production
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13
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1282
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March 23, 2023
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Need ARkit6 / ARCore1.36 SDK Updates
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0
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46
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March 23, 2023
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Valve Index and haptic feedback with OpenXR
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48
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2740
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March 23, 2023
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VR camera problems (car racing game)
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3
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161
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March 21, 2023
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how Can I create a VR game for Android in Unreal Engine?
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1
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68
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March 21, 2023
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Missing license from input images
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4
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78
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March 21, 2023
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Why do I get such a low frame-rate in VR Preview? (Pimax 5K Plus)
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0
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104
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March 20, 2023
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Package Fail: CompressedFormat == PF_Unknown || CompressedFormat == CompressedMip[0].PixelFormat
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27
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2377
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March 20, 2023
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VR Pawn in VR Template won't generate overlap events?
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3
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1206
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March 20, 2023
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Best camera to convert a real room to a virtual scene in UE?
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1
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110
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March 20, 2023
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Hi, which plugin, pipeline, framework should i use to make mixed reality board game in UE 5.1 like Demeo for Quest 2/3/Pro?
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3
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92
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March 20, 2023
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Grabbing handles with VR Hand Tracking
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0
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57
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March 20, 2023
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Valve Index Controller Axis Mapping not working in Enhanced Input System
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4
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129
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March 20, 2023
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Unreal Engine 5.10 Enhance input doesn't Work with HTC VIVE Controllers
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4
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377
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March 20, 2023
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How to increase ndisplay gpu usage & FPS
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17
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2206
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March 16, 2023
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Hands in VR template stopped working. No teleportation, no grab animation
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7
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2007
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March 16, 2023
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