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XR Creative Framework
What is the new framework?
The XR Creative Framework is built for OpenXR and enables you to build editor tools for XR devices. It supports stereo rendering, head mounted display pose, motion controller poses and input. …
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17
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6438
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November 24, 2025
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Future versions of Unreal Engine to use OpenXR
Hi everyone, we wanted to let you know that in future releases of Unreal Engine, we will be supporting head-mounted AR and VR devices through the OpenXR standard that we’re actively developing in collaboration with our p…
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0
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5682
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September 2, 2021
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OpenXR VR Template | Feedback and Discussion
We’ve redesigned the VR Template for OpenXR and we invite you to join us in this journey towards standards for VR and AR development!
Check out the DOCUMENTATION for information on supported devices and systems.
Fee…
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204
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22765
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June 26, 2025
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How to allow in VR, keyboard input?
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2
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828
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October 21, 2026
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Meta Quest 3 vs. HTC Vive Focus Vision – Unreal Engine 5.8 PCVR Development
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10
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137
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October 19, 2026
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Background Blur Crash with 5.7 and Instanced Stereo
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10
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752
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October 18, 2026
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usage license of Manny XR hand meshes for an Unreal project, but used outside Unreal for demonstration video
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0
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32
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October 17, 2026
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Analytics and monetization
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0
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15
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October 16, 2026
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Steam Frame experience with Unreal
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2
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136
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October 12, 2026
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implementation of OpenXR 1.1 Spatial Anchors - XR_EXT_spatial_anchor
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3
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303
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October 7, 2026
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MRUK QR Code Tracking
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2
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123
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October 4, 2026
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Passthrough Underlay No Longer Working on Meta Quest 3 with Latest Firmware and Quest Link Update
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7
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571
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September 30, 2026
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Pimax Dream Air SE vs VIVE Focus Vision for Unreal Engine 5.8 development?
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0
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44
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September 29, 2026
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Game executable file creates infinite loop calling itself
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1
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57
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September 28, 2026
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OpenXR: Change fb foveation level at runtime.
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2
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2
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September 22, 2026
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[UE 5.7.3] MRUK Error 3: Anchor Discovery Failed with Epic Native OpenXR and DX12
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3
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291
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September 21, 2026
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Building a Digital Twin XR Campus: Best practices for multiplayer lectures & database-linked attendance?
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1
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134
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September 12, 2026
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Two Handed VR Weapon
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1
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107
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September 10, 2026
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Stereolayers + depth occlusion
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1
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73
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September 10, 2026
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Widget interaction not working for Web Browser widget when running on device
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2
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683
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September 9, 2026
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OpenXR: complete custom composition layer support
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3
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52
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September 3, 2026
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Quest Passthrough Camera Access via Camera2 API [UE5 Plugin]
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9
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989
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September 2, 2026
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AR Handheld video feed is green
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5
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289
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August 28, 2026
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ARCore Error with Handheld AR Template - Screen Black with Camera passthrough missing
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61
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3116
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August 26, 2026
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VR Expansion Plugin
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5137
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564903
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August 26, 2026
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Pixel Streaming in VR: one Eye black
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15
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2710
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August 24, 2026
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Performant network graphs in UE4
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4
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1906
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August 18, 2026
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How to do mirrors in VR Standalone
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3
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228
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August 17, 2026
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Multiplayer PIE locking up with SteamVR (5.7, 5.8)
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6
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91
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August 14, 2026
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Is there any way to create a expload / construct animated product button through using Variant Manager Configurator in unreal engine 5
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0
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52
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August 10, 2026
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