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XR Creative Framework
What is the new framework?
The XR Creative Framework is built for OpenXR and enables you to build editor tools for XR devices. It supports stereo rendering, head mounted display pose, motion controller poses and input. …
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17
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5775
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November 29, 2024
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Future versions of Unreal Engine to use OpenXR
Hi everyone, we wanted to let you know that in future releases of Unreal Engine, we will be supporting head-mounted AR and VR devices through the OpenXR standard that we’re actively developing in collaboration with our p…
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2
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5500
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September 2, 2021
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OpenXR VR Template | Feedback and Discussion
We’ve redesigned the VR Template for OpenXR and we invite you to join us in this journey towards standards for VR and AR development!
Check out the DOCUMENTATION for information on supported devices and systems.
Fee…
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205
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19054
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June 26, 2025
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Make & Maintain Framerate! "Technical Postmortem for Robo Recall, and Beyond!" by Nick Whiting
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8
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8456
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February 14, 2023
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Apple Vision Pro Translucency with Passthrough Issue
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0
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7
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November 6, 2025
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Virtual Texture + Instanced Stereo broken in 5.6 and 5.7 preview
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5
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80
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November 5, 2025
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Passthrough Underlay No Longer Working on Meta Quest 3 with Latest Firmware and Quest Link Update
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1
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80
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November 5, 2025
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Build Error when using Meta XR Plugin (Version 74.1) with Unreal Engine 5.5.4 - Platform WINDOWS
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2
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237
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November 5, 2025
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Issue with HMD power button click when HandTracking
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0
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9
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November 5, 2025
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Outline for handtracking hand using passthrough
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1
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36
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November 5, 2025
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[ARCore][AR] Black screen/camera when starting an ar-session
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21
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3703
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November 4, 2025
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Scroll bar no longer draggable in VR
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12
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2925
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October 29, 2025
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[OpenXR + HandTracking] Random ensure NewTransform Warning.
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0
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17
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October 28, 2025
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VR head movement causes jitters in frames, but head rotation does not.
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1
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26
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October 27, 2025
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How to scale VR pawn correctly to smaller size so that the camera will render things correctly?
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0
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25
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October 27, 2025
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Distance fields not displaying properly
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0
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26
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October 27, 2025
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Dynamically Resize Capsule
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4
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1327
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October 27, 2025
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How to use Vive Trackers in UE 5.2 and later versions
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46
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9279
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October 26, 2025
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Is VR bugged with dx12 high quality projects? What am i doing wrong?
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0
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23
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October 26, 2025
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Focus 3 and Pico 4 not working with standard VR Template in 5.6+
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0
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32
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October 25, 2025
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implementation of OpenXR 1.1 Spatial Anchors - XR_EXT_spatial_anchor
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0
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29
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October 24, 2025
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Windows package for VR project in lumen illumination
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0
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24
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October 24, 2025
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How do i get VR preview to work in 5.6
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0
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28
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October 23, 2025
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Grabbing handles with VR Hand Tracking
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4
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2492
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October 23, 2025
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Hands don't show up in VR Preview
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12
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4243
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October 21, 2025
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UE 5.5.4 with v78 VR Preview Crashing
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3
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117
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October 19, 2025
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[HELP] Tried to access an uncooked shader map ID in a cooked aplication. Error android VR
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4
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2474
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October 19, 2025
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Fix for VR Deferred rendering in UE 5.6
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7
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726
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October 18, 2025
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Widget & UI in 360 VR video
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1
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31
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October 15, 2025
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Composure Black magic output Frame frozen
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5
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458
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October 14, 2025
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