XR Creative Framework
What is the new framework?
The XR Creative Framework is built for OpenXR and enables you to build editor tools for XR devices. It supports stereo rendering, head mounted display pose, motion controller poses and input. …
|
|
14
|
5135
|
July 16, 2024
|
Future versions of Unreal Engine to use OpenXR
Hi everyone, we wanted to let you know that in future releases of Unreal Engine, we will be supporting head-mounted AR and VR devices through the OpenXR standard that we’re actively developing in collaboration with our p…
|
|
2
|
5331
|
September 2, 2021
|
OpenXR VR Template | Feedback and Discussion
We’ve redesigned the VR Template for OpenXR and we invite you to join us in this journey towards standards for VR and AR development!
Check out the DOCUMENTATION for information on supported devices and systems.
Fee…
|
|
200
|
18036
|
October 28, 2024
|
Make & Maintain Framerate! "Technical Postmortem for Robo Recall, and Beyond!" by Nick Whiting
|
|
8
|
8339
|
February 14, 2023
|
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000058
|
|
2
|
18
|
November 22, 2024
|
How to use keyboard control 3d widget in oculus
|
|
3
|
469
|
November 21, 2024
|
Support for Apple Vision Pro in Unreal ??
|
|
186
|
33759
|
November 21, 2024
|
Gamepad (Bluetooth) is not detected on the Meta Quest 3
|
|
1
|
545
|
November 21, 2024
|
ARCore Error with Handheld AR Template - Screen Black with Camera passthrough missing
|
|
2
|
32
|
November 19, 2024
|
Body Tracking VR 5.3
|
|
0
|
9
|
November 19, 2024
|
How to use Vive Trackers in UE 5.2 and later versions
|
|
43
|
7581
|
November 18, 2024
|
XR & SteamVR Support on MacOS (via VMs - seems to work)
|
|
1
|
18
|
November 18, 2024
|
How to change plan detection mode in playing
|
|
5
|
1084
|
November 16, 2024
|
Aliging the camera to the capsule collision
|
|
0
|
10
|
November 15, 2024
|
How can I change the material on objects in UE5 using Oculus Quest?
|
|
0
|
11
|
November 12, 2024
|
VR Expansion Plugin
|
|
5083
|
474193
|
November 12, 2024
|
Having Issues with Depth Occlusion and Raymarching
|
|
0
|
12
|
November 8, 2024
|
How To: Game Development Best Practices for Quest 3 using Unreal Engine 5
|
|
6
|
1039
|
November 8, 2024
|
Are there any method to stream unreal projects to apple vision pro?
|
|
0
|
25
|
November 7, 2024
|
StereoLayer doesn't destroy and persists in headset after play is ended?
|
|
5
|
1226
|
November 7, 2024
|
How can I take screenshots/camera captures in game on Oculus Quest?
|
|
3
|
978
|
November 7, 2024
|
Meta Quest 2 project can't enter VR Mode
|
|
2
|
26
|
November 6, 2024
|
Dynamic objects shadows in Oculus Quest app
|
|
5
|
1525
|
November 6, 2024
|
Hands don't show up in VR Preview
|
|
9
|
3821
|
November 6, 2024
|
Error when launching Engine.
|
|
14
|
4833
|
November 5, 2024
|
Setup for Quest3 APK Development
|
|
1
|
15
|
November 4, 2024
|
How to move a whole scene (X, Y, Z) on grab?!
|
|
2
|
26
|
November 3, 2024
|
How to set up Collab Viewer Template for standalone Quest 2/3
|
|
15
|
514
|
November 2, 2024
|
Virtual Keyboard Quest 2, UE5.1
|
|
8
|
2626
|
November 1, 2024
|
VRpixelDensity causes artefacts with nanite tessellation on my landscape UE 5.4.4
|
|
0
|
15
|
November 1, 2024
|