I am trying to package a VR game for my Oculus Quest 2. I’ve been packaging for Android (ASTC) which has worked before when testing previous versions of the game, however, now I’m getting the error riddled output log below.
LogSlate: Window 'Output Log' being destroyed
LogSlate: Window 'Output Log' being destroyed
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Window 'Project Settings' being destroyed
LogSlate: Window 'Project Settings' being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
LogMainFrame: Project requires temp target (ResonanceAudio plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/audre/OneDrive/Desktop/InventorsWorkshopTest_V04/Binaries/Android/UE4Game.target does not exist.
UATHelper: Packaging (Android (ASTC)): Running AutomationTool...
UATHelper: Packaging (Android (ASTC)): Parsing command line: -ScriptsForProject=C:/Users/audre/OneDrive/Desktop/InventorsWorkshopTest_V04/Inventors_Workshop.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/Users/audre/OneDrive/Desktop/InventorsWorkshopTest_V04/Inventors_Workshop.uproject -cook -stage -archive -archivedirectory=C:/Package_T
est -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -clientconfig=Development -utf8output
UATHelper: Packaging (Android (ASTC)): Setting up ProjectParams for C:\Users\audre\OneDrive\Desktop\InventorsWorkshopTest_V04\Inventors_Workshop.uproject
UATHelper: Packaging (Android (ASTC)): Inventors_Workshop.uproject requires a temporary target.cs to be generated (ResonanceAudio plugin is enabled)
UATHelper: Packaging (Android (ASTC)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ASTC)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe Inventors_Workshop Android Development -Project=C:\Users\audre\OneDrive\Desktop\InventorsWorkshopTest_V04\Inventors_Workshop.uproject C:\Users\audre\OneDrive\Desktop\InventorsWorkshopTest_V04\Inventors_Workshop.uproject -NoUBTMakefi
les -remoteini="C:\Users\audre\OneDrive\Desktop\InventorsWorkshopTest_V04" -skipdeploy -Manifest=C:\Users\audre\OneDrive\Desktop\InventorsWorkshopTest_V04\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\audre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-Inventors_Workshop-Android-Development.txt"
UATHelper: Packaging (Android (ASTC)): Using 'git status' to determine working set for adaptive non-unity build (C:\Users\audre\OneDrive\Desktop\InventorsWorkshopTest_V04).
UATHelper: Packaging (Android (ASTC)): PLATFORM_ANDROID_NDK_VERSION = 210200
UATHelper: Packaging (Android (ASTC)): NDK toolchain: r21b, NDK version: 21, GccVersion: 4.9, ClangVersion: 9.0.8
UATHelper: Packaging (Android (ASTC)): ERROR: Missing precompiled manifest for 'Launch'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Launch.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'Launch'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Launch.build.cs to override.
UATHelper: Packaging (Android (ASTC)): Took 2.0930189s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Android (ASTC)): UnrealBuildTool failed. See log for more details. (C:\Users\audre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-Inventors_Workshop-Android-Development.txt)
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Error
Most of the forums I’ve already read relating to this error message say that it is caused by adding a plugin, however, I have not added any additional plugins since the last time I packaged a build, so I’m at a loss for what to do. For more context, I’ve included some screenshots of my build settings and the plugins I had added during my first few test packagings. I would appreciate any help as this is for a school project!