VR Expansion Plugin
Updated: Constantly
](filedata/fetch?id=1697558&d=1576159007)https://i.imgur.com/cFdzy5E.png
Playable Template Demo
https://drive.google.com/file/d/1TUF…ew?usp=sharing
Plugin Website:
https://vreue4.com/
Plugin Partial Features List:
https://vreue4.com/features
Documentation
https://vreue4.com/documentation
Website Hosted Patch Notes
https://vreue4.com/patch-notes
plugin is intended to ease the creation of VR games/experiences in UE4. It is up to quite a few different additions now and has a fleshed out wiki to help ease into it (may be a version or two behind at times, I attempt to update it when I can, the template is generally the best informational tool). It is also intended to be compatible with multiplayer experiences without any direct changes from the end user, most of the relevant components / actors replicated themselves over the network with some customization included.
It is fully Blueprint implemented but can be manually linked to and used in c++ if needed.
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Some Games In progress or released that currently use the plugin (These are just ones I know about)
https://vreue4.com/games
Plugin Pre-built Downloads
https://vreue4.com/binaries
Plugin Repository
https://github.com//VRExpansionPlugin
Plugin Example Template Repository
https://github.com//VRExpPluginExample
Repository Installation articles By Community Member kusogaki77
Template Note:
I would like to note by the way that everything currently in the template is an example of what I think is best practices (though maybe not implemented as well as I would for an actual game), not everyone is going to need the same set up and not everyone is going to need a full VRcharacter. Custom pawns that just use the motion controllers and camera / parent relative component would be useful to people that don’t want gravity / collision. It also has to give examples of far more things than an average game is likely to use, so there WILL be refactoring involved if it is used as a base for one (input bindings for one).