Oculus hand replication

Hi,
I’m working on bone replication for the Oculus hand.
I ran a test where I replicated the transform for each bone separately, as shown in the image, and it works fine.

However, it’s a really tedious task since each hand has 24 bones.
To streamline this repetitive process, I’m trying to use an array of strings containing the names of the bones, and in each loop, I add the transformation to the transform array. For some reason, the hand completely disappears for the other player but remains visible to the local player.
Does anyone see a potential issue with the flow or have any suggestions on how to fix it?

Thanks!

Here’s an update on the issue: it was caused by the array variables’ replication being set to none

Now I have another problem: I can see some flickering of the hand. I guess I’m seeing the end of every loop when the data is being updated. I probably need to add some interpolation ( I don’t know how to do it yet) and also consider removing it from the tick to optimize without losing synchronization. Please advise on any solution.

Thanks.