Hi Victor, have you guys been able to reproduce this internally and, if so, is it in the issue tracker yet? I’d love to follow it as it’s a critical issue for us.
Hey Victor, has there been any progress on this? I can’t enable Instanced Stereo at all in 5.6, it crashes during project load. It throws the same error:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 533]
Shader compilation failures are Fatal.
I’ve tried turning off Virtual Textures and Ray Tracing, but that doesn’t help. I’m also using Deferred Rendering because my project is both VR and First Person.
I have this exact sazme problem. I was hoping it was going to be fixed in 5.6.
Whenever I use Niagra or my puddling FX in VR I cannot open my map.
Im badly in need of the extra fps too.
Its getting pretty bad waiting for this for a fix. Ive even thought about creating entire datalayer sets to switch instance stereo off when im in hallways etc but this would probably take me 4 months or so of 10 hour days to get it to where I need it to be, just for those extra 20 fps.
I’m still having a similiar issue (same crash when using InstancedStereo) using the 5.7 branch and a custom 5.6.1 with the fixes in the commit you pointed out:
Reproducible in a new project:
Turn on InstancedStereo → restart
Enable PCG framework and PCG Biome Core and PCG Biome Sample and open the BiomeSampleLevel in the PCG Biome Sample plugin content folder → Crash
it only crashes when InstancedStereo is enabled.
Edit: It seems to be related to the RVT (Runtime Virtual Texture) as mentioned above.