In UE 5.6 there was an issue introduced that broke camera late updates and caused images in the HMD to look “smeared” when using DX12 and the Deferred Renderer. We were able to fix the issue but it was too late for the 5.6.1 hotfix. If you’re working with a source build of Unreal Engine you can cherry pick this change or use UE5/Main.
Let us know if you have any issues using the fix, thanks!
Dear Victor Lerp, thank you for the fix code. I tested it in the editor and it works very well. But when I was packaging, I found that this fix patch did not exist and still had no effect in the packaging. May I ask how I can operate or choose to compile the code to ensure that it can also solve this problem after packaging? Looking forward to your reply and guidance