Hi everyone,
I’m developing a game for the Meta Quest and I’m struggling to find a good anti-aliasing solution. I’ve attached a video comparing two methods: TAA (Temporal Anti-Aliasing) on the left and MSAA (4x Multi-Sample Anti-Aliasing) on the right.
Here’s the problem:
- TAA:
- While it significantly reduces aliasing, the overall image in VR is extremely blurry. The video doesn’t fully capture the severity, but in the headset, it’s very noticeable and uncomfortable.
- Also, it causes a significant drop in FPS, which is critical for VR performance.
- MSAA (4x):
- The FPS is much better and the image appears sharper.
- However, aliasing is very pronounced, with severe shimmering and glistening on edges, especially noticeable in VR. Again, the video doesn’t fully show the extent of this issue.
I have attached a link to the project setting file as reference.
In summary: I’m stuck between a blurry image with TAA and a shimmering, aliased image with MSAA. Neither is acceptable for a comfortable VR experience.
My questions are:
- Has anyone else encountered similar issues with anti-aliasing on the Meta Quest?
- Are there any recommended settings or techniques for achieving a balance between image clarity and performance?
- Are there other anti aliasing techniques that are better suited for the meta quest?
- Are there any post processing effects that can help remedy these issues?
I’ve spent a lot of time troubleshooting, but I’m at a loss. Any help or suggestions would be greatly appreciated!
Thanks in advance!