We’ve redesigned the VR Template for OpenXR and we invite you to join us in this journey towards standards for VR and AR development!
Check out the DOCUMENTATION for information on supported devices and systems.
Feel free to ask your questions, submit feedback, bugs, and experiments in this thread!
Livestream September 2nd @ 2PM ET: twitch.tv/unrealengine
- Dynamic Shadow Distance has to be set on the Stationary Directional Light for Dynamic shadows on Oculus Mobile.
- Modulated Shadows with Mobile Multi-View = True is currently not supported, but we’re working on it!
- Oculus Quest and Vive Controller models aren’t aligned due to incorrect model origins
- If using an HP Reverb HMD, Device Visualization will display Oculus Touch Classic Controllers
- This is due to the interaction profile for the HP Reverb better resembling an Oculus Touch Classic controller rather than WMR.
- FIX: Enable the HP Motion Controller Plugin and add HP Motion Controller inputs