I am currently working with a number of developers utilizing the Apple AR Kit plugin for Unreal Engine 5 to create AR applications to run off of our iPads. Due to our company’s security protocols, we are unable to install Xcode on our PC’s. The workaround we have chosen utilizes a Mac Computer with Xcode installed, and we then use an SSH connection through Unreal on the PC to handle application signing during packaging.
Obviously this workaround is not ideal but it is what it is. Currently we are using Unreal 5.5.3, Xcode 16.2, and until recently Mac OS Sonoma 14.7.6.
Some of our developers MacBook’s auto updated and now their packages fail immediately. After some investigation I have discovered that the PC no longer connects to the MacBook when we run the SSH connection for remote desktop build which explains why the package fails immediately.
Are there any known issues for connections between Unreal 5.5.3 and MacBook’s running the newest OS (Sonoma 15.5)
Any help would be appreciated, and I can provide any details if asked.