Good news! RAD Game Tools’ industry-leading compression technology Oodle is now available via the internal Unreal Engine development branch on GitHub, with binary support arriving in Unreal Engine 4.27 and Unreal Engine 5.
Oodle is a suite of cross-platform data compression solutions with incredible performance that makes games smaller to download, makes levels load faster, and compresses network packets for improved player experience. Oodle saves money on bandwidth and slashes the time from download to playing your game.
Here’s the TLDR on the Oodle family of tools:
- Oodle Data Compression provides the fastest and highest ratio compressors for game data. There’s a perfect Oodle compressor for every need.
- Oodle Texture dramatically reduces the size of block-compressed BC1-BC7 textures for GPUs. Oodle Texture RDO can reduce texture file sizes by up to 50%!
- Oodle Network Compression can compress UDP or TCP packets like nothing else, saving bandwidth for players and servers.
- Oodle Lossless Image Compression is an algorithm that achieves very high compression ratios with incredibly fast decompression, much smaller and faster to load than PNG.
An early integration for Oodle Data, Network, and Texture Compression are now available, with additional Oodle solutions coming soon to Unreal Engine.
Share your feedback, questions, and comments on the Oodle family of tools below!