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Emissive not rendering on a transparent background PNG with movie render queue
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12
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158
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October 1, 2026
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UE5 Translucency Reflections Limitation or bug?
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21
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2377
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October 1, 2026
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Rendering a sprite infront of a certain mesh
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3
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49
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October 1, 2026
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How do I remove ambient occlusion dithering?
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1
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50
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September 30, 2026
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How can UE 5.5.4 reliably attribute controller-driven Niagara GPU smoke activity to specific systems and correlate it with CSV Profiler captures for automated regression testing?
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0
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27
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September 29, 2026
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Epic's GPUlightmass
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1032
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88330
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September 29, 2026
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Incorrect Rendering results with Negative Scale When Using Packaged Level Actor / FastGeo ISMTransformer
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0
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25
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September 29, 2026
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Megascans trees with nanite and virtual shadow maps glitch
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5
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908
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September 28, 2026
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invisible objects/part of objects behind a invisible wall
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5
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1903
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September 28, 2026
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Having issues using Quixel Megaplants/Nanite Foliage with Pathtracer?
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6
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334
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September 28, 2026
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how to: Realistic crystal ball (Curved transparent glass surfaces)
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2
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1791
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September 28, 2026
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Jagged Shadows
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4
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119
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September 27, 2026
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Trying to make a shader that looks like old school RuneScape in UE 5.8.2
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1
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57
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September 26, 2026
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Path Tracer
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0
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26
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September 26, 2026
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Static Mesh Actor disappearing in Game View or Camera Views - Solution
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1
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1197
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September 26, 2026
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Loading loose files (uasset/uexp/ubulk)
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3
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405
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September 26, 2026
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Path tracing render with ACEScg color profile create noise on the highlights
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2
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500
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September 26, 2026
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How to fix MRQ Output?
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1
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32
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September 26, 2026
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Depth Fade fog bug
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0
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34
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September 24, 2026
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Distance Field shader doesn't appear in editor but does when changing values
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0
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20
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September 24, 2026
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Enabling Nanite on AnimToTexture Crowd Assets causes stretched VAT animations.
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14
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836
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September 24, 2026
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5.5 baked lightmaps error
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19
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1480
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September 23, 2026
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Title: Persistent Lumen GI Ghosting / Smearing on Moving Objects Despite Velocity and CVar Adjustments Unreal Engine Version: [5.7.4]
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2
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206
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September 23, 2026
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How to capture scene depth into an image and then sample it?
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8
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8290
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September 23, 2026
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How to set Niagara Volumetric translucent shadow in blueprint?
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1
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77
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September 23, 2026
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Substrate - Feedback Thread
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820
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54112
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September 22, 2026
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Point cloud visualization with particle system
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8
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293
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September 22, 2026
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Geometry-Based Armor Occlusion / Spatial Mapping to a Character Skeletal Mesh
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5
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124
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September 22, 2026
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Visible splits in lumen reflections(the rendered frame) when using large screenpercentage
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5
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117
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September 22, 2026
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[UE 5.7.3] Sharing a workaround for GPU crash caused by Niagara ribbon renderer in Split-screen play
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0
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53
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September 22, 2026
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