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Intermittent D3D12 UniformBuffer Access Violation Crash in UE 5.5.4 Packaged Builds
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5
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501
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February 26, 2026
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Changing the camera perspective for video mapping project
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0
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10
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February 26, 2026
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UE 5.7.x Linux – VK_ERROR_DEVICE_LOST in Vulkan RHI
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5
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168
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February 26, 2026
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Raytracing Shadow Falloff Distance, adjustable?
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13
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3993
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February 25, 2026
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Render and timeline
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0
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15
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February 25, 2026
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[Material] How to achieve stylized edge highlighting automagically
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2
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844
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February 25, 2026
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Nanite on Landscape Breaks Landscape Spline Meshes on 5.6
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1
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19
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February 25, 2026
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DumpGpu Open Empty
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2
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67
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February 25, 2026
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Streaming Method wont turn on with texture.
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4
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1976
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February 25, 2026
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Niagara VFX and Nanite Mesh Render
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0
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14
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February 25, 2026
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Niagara Mesh Rendering - Nanite path
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4
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158
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February 25, 2026
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Rectangular Light Affecting Objects Behind It in UE5 – Need Help
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4
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151
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February 25, 2026
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Motion blur produces artifacts in first person
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12
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759
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February 25, 2026
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Find Collision UV node doesn't work
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20
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7982
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February 24, 2026
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How do I remove TAA jitter in global shader?
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0
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23
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February 24, 2026
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Megalights issue: glitter/sparkle effect in 5.7.3 on unlit materials and collision edges. Any solution?
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9
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76
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February 24, 2026
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Flour poured in a bowl Niagara
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1
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23
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February 24, 2026
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Groom reacts to light by jagging
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0
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19
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February 24, 2026
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Tree shadow flickering issue
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0
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20
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February 24, 2026
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Unreal Engine 5.6 – Nanite Trees Painted with Foliage Tool Don't Cast Shadows When WPO Is Enabled
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42
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3327
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February 24, 2026
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What is better for performance? Parallax mapping or nanite mesh with a lot of polys?
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44
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5885
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February 24, 2026
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Parallax Occlusion Mapping on mobile
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9
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3035
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February 24, 2026
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Glass material with light dispersions/chromatic aberration/RGB Refraction split?
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11
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765
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February 24, 2026
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World Aligned Texture + Modernised Version - Weird Shadow / Darkness On Mesh
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3
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38
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February 23, 2026
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Lightmap discrepancies between DX11 and DX12
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0
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16
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February 23, 2026
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Substrate - Feedback Thread
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766
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41421
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February 23, 2026
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[UE5] Orthographic Camera Clipping
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4
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438
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February 23, 2026
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Does Fortnite support deferred shading on mobile?
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4
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29
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February 23, 2026
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Adapt MetaXR and MetaXRInteraction to UE5.7.3
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2
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37
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February 23, 2026
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We are using Unreal Engine Path Tracer for fulldome stereo film production and cinematic rendering. Lack of lighting AOVs is currently a pipeline blocker compared to Arnold/V-Ray workflows.
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0
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17
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February 23, 2026
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