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Lumen still darks below plane even with cast shadows disabled
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1
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12
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January 14, 2026
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Rendering without Fireflies
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1
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124
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January 14, 2026
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NVIDIA Driver 580+ makes the DoF low quality
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7
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558
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January 14, 2026
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MegaLights feedback thread
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329
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17633
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January 14, 2026
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Custom Depth Post-Process Stopped Working in 5.6
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1
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83
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January 14, 2026
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Use the Unreal Engine to output the shadow of a certain object,(使用虚幻引擎输出某个物体的感觉的阴影)
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0
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14
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January 14, 2026
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UMG Textures extremely pixelated
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16
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15319
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January 13, 2026
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How disable game upscaler (r.Upscale.Quality 0) in UE 5.7?
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2
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45
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January 13, 2026
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Request for Guidance on Multi-GPU Support and Hardware Recommendations for Cinematic Rendering in Unreal Engine 5.6
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6
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174
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January 13, 2026
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Textures not loading until opened
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12
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253
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January 12, 2026
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Unreal 5.7 RayTracing Crash
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6
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307
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January 12, 2026
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Epic's GPUlightmass
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815
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68783
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January 12, 2026
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How to bake vertex painted blend material to textures?
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1
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105
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January 12, 2026
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Warm up frames with Path Tracing?
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0
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27
|
January 11, 2026
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UE5.7 Windows - UMG text block not fully aligned to center of the screen
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2
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37
|
January 11, 2026
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Unreal Engine 5.2.1 – Viewport glitch & mouse cursor disappears (GTX 1650, Windows 11)
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2
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22
|
January 11, 2026
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Knowledge Base: Using SceneViewExtension to Extend the Rendering System
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6
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8281
|
January 10, 2026
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Alternitive to multi gpu rendering for large scenes in UE 5.6
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1
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76
|
January 9, 2026
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Enabling Nanite on AnimToTexture Crowd Assets causes stretched VAT animations.
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13
|
332
|
January 9, 2026
|
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UE5.7 renders screen 56.25% smaller than in UE5.4 for game in shipping/packaged build
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3
|
56
|
January 10, 2026
|
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Windows game renders at a higher resolution when switched from UE5.4 to UE5.7
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1
|
38
|
January 9, 2026
|
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Hair shading model material looks sharp
|
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2
|
59
|
January 9, 2026
|
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MarkCompilationComplete CheckCompilingPSOs result assert
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2
|
61
|
January 9, 2026
|
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Where is Draw only Geometry causing VSM invalidations in 5.5?
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4
|
234
|
January 9, 2026
|
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Need help with weird light artifacts
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|
8
|
68
|
January 9, 2026
|
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[5.5.4] Enabling Rough Diffuse Materials and Energy Conservation turning materials black/white
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0
|
16
|
January 9, 2026
|
|
MetaHuman UV Seam Skin Tone Inconsistency with Static Lighting Settings
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|
9
|
168
|
January 9, 2026
|
|
Convolution cernel disappears
|
|
0
|
14
|
January 8, 2026
|
|
Render time 96 hours for 10 seconds video
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|
5
|
85
|
January 8, 2026
|
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Make my character non affected by light
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2
|
36
|
January 8, 2026
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