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Discussion of GPU crash in VirtualShadowMapPageOverlap.ush
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3
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97
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September 16, 2026
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Lumen surface cache atlas oversubscribed in UE 5.8
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5
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603
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September 15, 2026
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Directional light visible in a tunnel
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6
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133
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September 15, 2026
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Light banding in UE 5.7
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9
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198
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September 15, 2026
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Light Leaking
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0
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49
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September 14, 2026
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How do i make a Compression Artifact post-process like Imperfecter?
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4
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162
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September 14, 2026
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nDisplay for Mac OS
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3
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516
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September 14, 2026
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UInstancedStaticMeshComponent::AddInstances does not appear to be adding per-instance previous transforms when enabled
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4
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124
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September 14, 2026
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Fixed: per-instance motion vectors on UInstancedStaticMeshComponent (TAA/TSR ghosting)
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0
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46
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September 14, 2026
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Unreal SunSky BP flickers due to math error
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4
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1036
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September 12, 2026
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MegaLights feedback thread
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338
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24246
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September 11, 2026
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Blueprints in UEFN
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4
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113
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September 11, 2026
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[UE5.8] Demystifying LOD Bias vs. Max Texture Size (and LOD colored texture)
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0
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72
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September 11, 2026
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Lighting problem
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2
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80
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September 10, 2026
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Freezing desktop
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0
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31
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September 10, 2026
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Deleted geometry from Google 3D Tiles using the Model Edit tool reappears after saving, closing, and reopening the Twinmotion project.
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0
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25
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September 10, 2026
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Upstreaming GPU Lightmass fork by Yujiang Wang
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2
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85
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September 9, 2026
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How to properly set up a save/load system in UE5?
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1
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281
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September 9, 2026
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My dynamic material instances for my post-process material are created, but...
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1
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99
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September 9, 2026
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Help with Niagara VFX and VFX Power Up
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3
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114
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September 9, 2026
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SLW Shading Model on spherical planet issue
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0
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57
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September 8, 2026
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First Person Player Character does not cast shadows [UE5.8]
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1
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78
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September 8, 2026
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My folliage doesn't render the appropiate shadows
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2
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80
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September 8, 2026
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Frame Generation - Switching between FSR 4 and DLSS 4.5
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1
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118
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September 8, 2026
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Groom asset with reflection problem
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2
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64
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September 8, 2026
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UE 5.6: Intermittent D3D12 GPU crashes with Shader Instruction Error, hangs, and page faults across Nanite and Base Pass shaders
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1
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90
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September 8, 2026
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Pause rendering and continually display the last-rendered frame
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14
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17007
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September 7, 2026
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NDC (Niagara Data Channel) for continuous effect
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4
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357
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September 6, 2026
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Fullscreen Mode Scaling Issues (Win64)
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3
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120
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September 6, 2026
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Create multiple screens for physical car simulation
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4
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961
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September 6, 2026
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