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quest3 VR shows not the same as twinmotion viewport , even with ultra settings
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1
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37
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July 15, 2026
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Widget component in world space to face camera
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9
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10341
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July 15, 2026
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UE 5.7.x Linux – VK_ERROR_DEVICE_LOST in Vulkan RHI
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19
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1548
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July 14, 2026
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开启 Raytracing 之后 SkinCache 的数据暴涨
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0
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29
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July 14, 2026
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Tranlslucency bug in the interior.
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3
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97
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July 14, 2026
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I encountered a problem with Volumetric shadow from volumetric fog
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1
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53
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July 14, 2026
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Prevent Mesh/Ocean/Water (Single Water Layer) From Receiving Shadows
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8
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407
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July 14, 2026
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Create a rectangular boundary for Rect Light
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0
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37
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July 14, 2026
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How do I remove TAA jitter in global shader?
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2
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161
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July 13, 2026
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Nanite making my meshes super low poly and causing shading issues
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5
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4203
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July 13, 2026
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Weird noise in my Render "Shadow"
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4
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122
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July 13, 2026
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Depth map Broken Movie render queue
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1
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49
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July 13, 2026
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Noticeable differences in path-traced hair strand look on the exact same UE 5.8 project depending on the GPU (RTX 4090 vs. 50 Series)
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1
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82
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July 13, 2026
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SceneCapture2D causes random frame spikes even with a 64x64 Render Target
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0
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31
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July 13, 2026
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Substrate - Feedback Thread
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811
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50491
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July 13, 2026
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Anything Behind Glass Material Draw Distance Is Reduced?
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1
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73
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July 13, 2026
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Hair changes to black when changing the view
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2
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97
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July 12, 2026
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Submarine Translucent Material VS. Exponential height fog and Volumetric Fog
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3
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114
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July 12, 2026
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Lumen surface cache atlas oversubscribed in UE 5.8
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3
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209
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July 12, 2026
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Very high ShadowDepths cost with CSM despite aggressive shadow optimization (UE 5.5.4)
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1
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86
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July 12, 2026
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NVIDIA DLSS Plugin 4.5 for UE 5.8 cannot load NGXVulkanRHIPreInit.dll (0xc0000092)
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2
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169
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July 10, 2026
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Niagara 3D Grid Gas - make white like steam
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5
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447
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July 10, 2026
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[UE5] Anime/Toon/Cel Shading Model (WORKS WITH LAUNCHER ENGINE VERSIONS)
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183
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68288
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July 10, 2026
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UE5.7 Refraction Screen Tearing
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3
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110
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July 10, 2026
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How to Use Texture Group Details With Scalability and Platform Settings
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7
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480
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July 9, 2026
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Artifacts in my render but not in viewport
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4
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125
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July 8, 2026
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ShadowDepths takes 6-10 ms even with almost all shadow settings disabled (UE 5.5)
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0
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66
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July 8, 2026
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UE5 Heterogeneous Volume: Low-density Houdini VDB smoke becomes dotted / pixelated
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0
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39
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July 8, 2026
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树木在拉远后变亮、阴影消失
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0
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29
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July 8, 2026
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How to prevent lights occluded from view stopping their lighting
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0
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54
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July 8, 2026
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