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UE 5.1 Jagged Shadows?
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4
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1480
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October 31, 2026
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Is there any way to use Constrain Aspect Ratio and Aspect Ratio Axis Constraint at the same time?
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2
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272
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October 30, 2026
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Metahuman hair is pitch black in every situation
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1
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86
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October 29, 2026
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What's actually the default Normal value in the material graph, when there's no node connected to it?
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4
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3580
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October 28, 2026
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Smoke Trail
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0
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27
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October 28, 2026
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Visible splits in lumen reflections(the rendered frame) when using large screenpercentage
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6
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197
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October 27, 2026
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Unreal Engine MediaPlayer materials always start off as black
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1
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69
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October 27, 2026
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Nanite Tessellation pushes displacement in the wrong direction on landscapes with Z scale (UE-367789, still in 5.8)
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0
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77
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October 27, 2026
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Mystery light sources appear
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0
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53
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October 26, 2026
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The leaves of the plant model are twinkling
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1
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143
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October 26, 2026
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Shader Complexity, Unreal Insights shows hitches but I don't see frame drops in unit graph
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1
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91
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October 26, 2026
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Lighting in paper2d
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1
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59
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October 26, 2026
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Texture issues
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1
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113
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October 26, 2026
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UE 5.1 : Movie Render Queue - Compiling Shaders every frame
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26
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9134
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October 25, 2026
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Wierd shadow apears on mesh
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2
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116
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October 24, 2026
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[PCG GPU] Removed Points Still Counted in GPU Scene Instance Count
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2
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6
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October 23, 2026
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Translucent Wall Leaks Light
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3
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118
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October 23, 2026
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Crashing during Fast Geo async render job
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2
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8
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October 22, 2026
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How to blur far objects?
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9
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7375
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October 21, 2026
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How to fix MRQ Output?
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2
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115
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October 21, 2026
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Trying to make a shader that looks like old school RuneScape in UE 5.8.2
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2
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116
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October 21, 2026
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Temp solution for crashing when trying to Niagara out of MRQ as a EXR or PNG
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0
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51
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October 20, 2026
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Path Tracing Artifiacts
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9
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197
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October 20, 2026
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Shader Model 6 Required Warning
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3
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767
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October 20, 2026
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Depth Fade fog bug
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3
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113
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October 20, 2026
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5.5 RHI Hitching
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8
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534
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October 20, 2026
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AMD Instability Starting @ 25.3.1
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2
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205
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October 20, 2026
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Screen Space Reflection worse in 5.7 compared to 5.3
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2
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118
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October 20, 2026
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Managing complex lighting workflows in Unreal Engine - Lights, Emissive Materials & Cinematics
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0
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48
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October 19, 2026
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UE 5.7 – Foliage/Grass materials look extremely dark on the unlit side and bad lighting consistency
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3
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363
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October 19, 2026
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