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Motion blur ghosting - related to temporal sample AA
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2
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385
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October 7, 2026
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Lumen Noisy artifacts when increasing temporal samples
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1
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526
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October 7, 2026
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[Android] GPU hang or crash in FVulkanOcclusionQueryPool
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24
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308
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October 7, 2026
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How to make glowing assets appear in the engine
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2
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68
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October 7, 2026
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Simulating Astigmatism in Unreal Engine
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3
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84
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October 6, 2026
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UE5.8: Lumen Hardware Ray Tracing shows abnormal lighting and reflection results when running in the Editor on AMD 6000+ series GPUs (images attached). Is there a way to fix this issue?
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1
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45
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October 6, 2026
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How do I get a "fake retro" washed-out look in UE5.7 with fully dynamic lighting, without it looking photorealistic?
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1
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50
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October 6, 2026
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Crash when hitting play after re-loading World Partition level with Static Lighting
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3
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205
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October 6, 2026
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Material not rendering properly
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1
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56
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October 6, 2026
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UE5 Render Target looks weird
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6
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176
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October 5, 2026
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How to Vertex Snap in Unreal Engine 5?
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5
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2939
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October 5, 2026
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Why vertex snapping works so badly in the editor?
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3
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566
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October 5, 2026
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UE 5.7 – Foliage/Grass materials look extremely dark on the unlit side and bad lighting consistency
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3
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138
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October 5, 2026
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Bug Report: GPU remains idle (0-1%) and render time stalls when exporting Lumen video with MP4 video textures
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0
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28
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October 5, 2026
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How to scale correctly an User Interface material?
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2
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88
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October 4, 2026
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smoth corners - round edges on materials
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19
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25329
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October 3, 2026
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Consistent GPU crash after upgrading to 5.8
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9
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675
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October 2, 2026
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Make Nanite Tessellation ignore object scale
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8
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692
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October 2, 2026
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UE5.8 Procedural Vegetation/Megaplants Shadow Cache Invalidation
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2
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75
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October 2, 2026
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UE5 Translucency Reflections Limitation or bug?
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21
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2392
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October 1, 2026
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Rendering a sprite infront of a certain mesh
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3
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71
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October 1, 2026
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How can UE 5.5.4 reliably attribute controller-driven Niagara GPU smoke activity to specific systems and correlate it with CSV Profiler captures for automated regression testing?
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0
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27
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September 29, 2026
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Incorrect Rendering results with Negative Scale When Using Packaged Level Actor / FastGeo ISMTransformer
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0
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30
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September 29, 2026
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Megascans trees with nanite and virtual shadow maps glitch
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5
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912
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September 28, 2026
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invisible objects/part of objects behind a invisible wall
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5
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1908
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September 28, 2026
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Having issues using Quixel Megaplants/Nanite Foliage with Pathtracer?
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6
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338
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September 28, 2026
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how to: Realistic crystal ball (Curved transparent glass surfaces)
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2
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1791
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September 28, 2026
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Jagged Shadows
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4
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123
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September 27, 2026
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Trying to make a shader that looks like old school RuneScape in UE 5.8.2
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1
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58
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September 26, 2026
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Path Tracer
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0
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30
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September 26, 2026
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