This would SAVE my LIFE if someone could find a way todo this
Hey there @Zombie_4! Welcome to the community! There’s no simple way to just force the pitch of the reflections without faking it. What’s your use case? I could probably help determine a method that would work knowing what the goal is.
My bad for the wait I want to keep the low cost of screen based reflections and apply it to only to z axis so reflections don’t disappear when I look down my game has a lot of reflections. placing reflection captures around the map also don’t give my desired effect because of the open world map