If I have a static mesh, I can view the UVs in the static mesh editor. In the skeletal mesh editor I can’t seem to. Is there a way to do this?
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Perfect, thank you!
good ! so please mark it as aswer so for archival purpose.
Thanks! Needed to know that too
Thanks!Perfect~
Since the old link is gone, I’ll post it here
In the header bar of the viewport ( perspective, lit, sho, character, LOD Auto, x1.0]
click on character tab
go down to “Advanced”
Inside UV visualization, choose the UV channel you like to see.
Cheers.
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Hi. I´m using version 5.1 and I can´t find this UV menu…
Well, I got it going to Modeling mode.