Material with Unlit Shading Model doesn't look as expected

Hi,

I’m trying to use a texture as an Unlit Material but it just doesn’t look as it should. I’ve tryed to use a multiply node between the RGB pin from the texture and the Emissive Color pin and sometimes it does the trick but it never looks 100% at it should.

I have no lights on my scene right now and the texture keeps looking overexposed, with two much saturation and contrast.

When I change the view mode to Unlit, it looks how it should. It also looks good when, in Lit mode, I turn off Tonemapper but any of these are a option because this object will be integrated on another scene with its own properties. I only need this particular material to be unlit.

Here’s how it looks and how it should be looking: UNLIT-LIT hosted at ImgBB — ImgBB

Is there any way to make a material/object 100% unlit?

Thank you!

Unlit means that no lighting calculations will be performed on it whatsoever. It will pass its color directly to tone mapping.
If it doesn’t look as expected, then perhaps you need to adjust settings for color space, post processing or tone mapping further.

If you open the texture, there is an option to enable or disable sRGB on the texture. If this doesn’t help, you can gamma correct the texture by adding a POW node set to 2.2. Alternatively you can try to use the linear to sRGB or sRGB to linear node to modify the colors.

Thank you.

I’ve tried all the options and none of them seems to work. I ended up doing a few tweaks on contrast and saturation and i looks a bit better.

I don’t know what else can I do to improve this. It really seems like there’s some engine setting that is overlapping the ‘unlit’ mode.

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Unlit means that it will not receive any lighting information, you likely don’t want to use that. Try to re-export the image as another format. Try .png, .tiff, and .psd and see if any of those make a difference in how it looks.

I encountered exactly the same issue. I have unlit shader which shouldn’t be affected by lighting, and i guess it doesnt. But when switched to lit it gets some color adjustments which is frustrating. I suspect some post processig somwhere but even if everything is set to 0 it still looks different. Is is a bug? Or someone actually found a button for it ?