So I am getting this type of error in my ue4.27.2 project. I am using 3.7.0a version of DLSS that was made by that guy: ”https://forums.developer.nvidia.com/t/re-looking-for-the-latest-dlss-for-ue-4-27-need-help/363528” “UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘DLSSUtility’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in DLSSUtility.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for ‘DLSSUtility’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in DLSSUtility.build.cs to override.” Is there someway to fix it. I also tried adding “PrecompileForTargets = PrecompileTargetsType.Any;” but it doesn’t work for me tho
Same issue, no solution from me. Just bumping, hopefully someone knows of a fix.
For me, if i remember correctly (not at my PC atm so I can’t check), I was only getting the issue if I tried to package DLSS (3.7) AND FSR2. DLSS on its own was working for me (I think). I think I could package one or the other, but not both.
I have set both to default to off in the relevant file, so there should be no conflicts there