World aligned texture and normal intensity

How do I control normal map intensity with WOLRD ALIGNED TEXTURE node.

I’ve set up the normal texture with world align but whatever I do I cannot make it control the normal map intensity

Still have this issue. Hope someone knows

Well, after six years, here’s one way you can implement this:

In that Vector 3, you need to leave the Blue / Z-Value at 1, and then adjust the X and Y-Values as you need