Hello, I’m using custom OpenXR plugin to VR/AR project and Unreal Engine version 5.3.2.
Is it possible and how, to submit depth texture from camera to OpenXR runtime in Unreal engine?
The default OpenXR plugin at least submits depth by default if the runtime supports the XR_KHR_composition_layer_depth
extension (except the combination of SteamVR and Vulkan is actively blocked). It is controllable with the xr.OpenXRAllowDepthLayer
console variable.
What custom plugin are you using?