Project that use Forward Rendering with MSAA as default can’t change AntiAliasing method in runtime.
Steps to reproduce:
- Create any template project
- Change Project Rendering method to Forward
- Open any scene with SkeletalMeshes
- Change AntiAliasing Method with command r.AntiAliasingMethod 4
- The SkeletalMeshes is now invisible blur with shadow
Possible errors:
- Editor can crash with Assertion failed: !bHasInstanceCullingDrawParameters [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.cpp] [Line: 1636]

