I’m trying to make a bag of holding in my game. When my character pulls a weapon from her bag the weapon would be to big to fit in there. I’m using a “box mask 3d” on my weapon materials to hide the meshes as they get pulled from the bag. It works fine in the Editor but as soon as I try it in game the mask is not working. Does anyone know why this would be happening?
Note: I’m newer to Unreal, I mostly used unity or in house studio engines in the past.
