Heya! so yeah, I’m working on a 2.5D Pixel art styled game and the textures are way to dark, and are washed out.
I can not for the life of me get the result I’m looking for which is to match the textures before they are rendered in game. ( I have my texture plugged into emissive of the material, so that I can get the unlit effect which is needed so that I could tweak the tone mapper and color grading without worrying about scene lighting effecting results, but the results just are not close enough.
I’m running V4.15.1. and Inside the GlobalPostProcessVolume, i’ve been messing around with the tone mapper and color grading options for weeks now, going threw tutorial after tutorial looking for a way to tweak them or disable them completely. The Unlit Rendering mode seems to disable the tone mapper and post process effects for the result I’m after, but I don’t think it can be used at game runtime, even if it could be , the post process is disabled completely, I still need post process for running material effects on screen though.
Please if someone has some settings that they could share, it would really help out so much !