Hello there!
Can anyone help me with how to make the lighting and the world in general feel less “Unreal”? I don’t have a scene at the moment, but I’ve been curious about this since I started learning the engine. I tried creating post-process materials, but I feel like that’s not the proper way to do it (correct me if I’m wrong). I’m trying to achieve a less photorealistic look, more like an Arcane-style world. I know that Arcane used hand-painted assets, and that’s cool and all, but I’m looking for the world style and lighting, not the textures.