How to Get rid of the "Unreal Look"?

Hello there!

Can anyone help me with how to make the lighting and the world in general feel less “Unreal”? I don’t have a scene at the moment, but I’ve been curious about this since I started learning the engine. I tried creating post-process materials, but I feel like that’s not the proper way to do it (correct me if I’m wrong). I’m trying to achieve a less photorealistic look, more like an Arcane-style world. I know that Arcane used hand-painted assets, and that’s cool and all, but I’m looking for the world style and lighting, not the textures.

By not using any of Unreal’s unique rendering features. Megalights, VSM, Lumen, Nanite, DFAO, etc. No other engine has them, so if you use them then your game will inherently look like Unreal because they all have distinct idiosyncrasies people have begun to pick up on.

You should also roll your own sky/atmosphere