Hi guys.
I’m experiencing some weird issue after changing the renderer to forward shading.
While the visuals overall have gotten much closer to what I’m looking for, the lighting in my Subway level is now creating some weird artifacts on the ceiling but especially on the floor.
After some tests, I was able to narrow it down to the lighting itself. If Im using stationary spot lights and to a much lesser degree point lights, I get black streaks that show up in the editor and the pie window. They appear randomly for half a second and then disappear.
When using only static lights though, the issue disappears. Ive tried many other things, using fewer lights, changing the position and attentuation. I recompiled all shaders. Nothing worked.
Does anybody have an idea what I could try to remedy these streaks?
The last image is my player flashlight, which is a simple dynamic spotlight without shadows. That also creates some weird shading around the cone, all which I didn’t have when using the deferred renderer. Not sure what’s going on there.




