I’m having a issue where the “Use Custom Depth as Mask” feature of the high-res screenshot tool is not working for me. In the editor I can see the mesh against a Green BG but then the actual screenshot it takes is fully transparent and blank with no mesh. Searching around I have already tried all the common solutions
-Ensuring depth with stencil is on in project settings
-Ensuring use custom depth setting on mesh is checked
-Editing the custom depth engine function to increase the render distance
None of them work and I still get blank screenshots and I feel pretty stuck