Just to clarify, hitting 1 and 4 accordingly, the red hit is a blocking hit:
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HI I’m trying to do a multi sphere trace by Chanel in order to return the enemy which are in front of my character. However it only seems to return 1 or 2 each time.
This is my code:
This is what it looks like:
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How are you counting?
It’s most likely because the visibility channel is blocked on those actors. The first blocking hit stops the trace.
Many ways to solve this. Either Set the Visiblity to overlap or create another, custom, non-blocking channel.
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Again Everynone, my thanks :~)
well put, thanks for the help.