Is it possible to change the radius of a sphere trace over the distance of the trace?
I have a grapple hook system. It works well in general, but I’d like to make it easier to use while the player is moving at high speed. My intention is to create a tracing system that allows the engine to find the closest target to the player that is also closest to where they are aiming, so they don’t have to aim so precisely. The problem with a regular sphere trace is perspective. I want it to always search inside of the same relative space on screen regardless of distance.
If I could make the sphere bigger over the distance of the trace, then i can nullify the perspective problem.
Is this possible?