Trying to make a projectile that will affect a material, and so I’ve used the predict projection path node for the collision, but I need to get the UVs of the object with the material.
Things I have done:
Enable them in Project Settings Set
Collisions to Simple And Complex
Enable Trace Complex
I’ve no idea what else to try. Please any advice would be appreciated
I would like to revive this. In engine version 5.4.4, I am trying to do something similar.
Every explanation and tutorial that I’ve seen uses the ‘find collision UV’ node with a path trace. I want to detect the UVs from a collision- like where two meshes overlap (rather than where a line trace hits a mesh). It seems like it should be possible.
Is there any way to get the UV location of a projectile collision?