[Optimization]Both game thread and rendering thread wait for task
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3
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1712
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June 25, 2024
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Should I divide big "static mesh" objects into smaller?
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1
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65
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June 17, 2024
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Unreal 5.4.1 constant spikes on fps
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5
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132
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June 13, 2024
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UE4 to UE5 VR Performance Drop
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2
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140
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June 10, 2024
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What is "GetDynamicMeshElements"?
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3
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596
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June 6, 2024
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Optimization View mode shader complexity is broken.
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2
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94
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June 1, 2024
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Invalidation Box / Slate.EnableGlobalInvalidation not working UE 5
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0
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148
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May 31, 2024
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A few questions regarding Runtime Virtual Textures
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0
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88
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May 30, 2024
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Shader Compilation Screen - Eliminate Shader Stutters!
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0
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158
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May 26, 2024
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UE 5.3.2 FPS limit bug
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1
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132
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May 20, 2024
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Use the profiler to know why game is lagging
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0
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59
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May 15, 2024
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Improving performance - CreateCommittedResource
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0
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91
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May 13, 2024
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How do I move a large number of actors?
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2
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249
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May 12, 2024
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Nanite meshes only using Fallback meshes and not showing in visualization
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5
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1364
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April 30, 2024
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Skeletal mesh collision drops large fps
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7
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143
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April 28, 2024
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Disabling frustum/occlusion culling on Hierarchical Instanced Static Mesh?
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0
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110
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April 19, 2024
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"MyProject" difference between 5.2.1 and 5.3.1 = 49 FPS
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5
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1109
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April 15, 2024
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Optimizing dozens of niagara systems
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2
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217
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April 9, 2024
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How to convert Nanite to a Simple Mesh?
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2
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144
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April 4, 2024
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I'm making a map with geometry, but I don't know what the benefits are
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1
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153
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March 29, 2024
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What will cause stats thread taking so long time?
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0
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118
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March 19, 2024
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How bad is Static Mesh CCD performance wise?
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0
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131
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March 16, 2024
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[FEATURE REQUEST] Sort Meshes by its triangle count
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1
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733
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March 15, 2024
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How to optimize MetaHuman animations?
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3
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731
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March 13, 2024
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UE 5.3 editor optimization/better utilization of PC hardware
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0
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167
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March 8, 2024
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how to optimize many actors in scene
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3
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2364
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March 2, 2024
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Unreal keeps getting crashed while rendering
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9
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897
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February 29, 2024
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Profiling - Inclusive vs Exclusive average
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6
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9886
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February 21, 2024
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World Partition is ignoring some meshes
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0
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181
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February 15, 2024
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Level optimisation
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2
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435
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February 9, 2024
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