I build forest level that used PCG.
By the way my level is so heavy and slow than Electric Dreams Level
So, I Compared two project and find difference. It is Actor’s Mobility.
Actor’s mobility dynamically affect level optimization?
I build forest level that used PCG.
By the way my level is so heavy and slow than Electric Dreams Level
So, I Compared two project and find difference. It is Actor’s Mobility.
Actor’s mobility dynamically affect level optimization?
Hello @Leafle.lune, yes, the mobility setting of your actors directly impacts level optimization and performance. Using actors with Movable mobility means the engine must compute dynamic lighting and shadows in real-time, which significantly affects performance, especially in dense environments like a PCG-generated forest.
For best optimization:
This page provides detailed explanations of the three mobility settings Static, Stationary, and Movable and their impact on performance and lighting.
Expert’s guide to unreal engine performance
I hope this information is helpful to you. If you need assistance with something more specific, feel free to comment on the thread.