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Day 9 - Equipment System in C++ (Unreal Engine 5)
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0
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1
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November 3, 2026
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Niagara NeighborGrid3D: GPU hang (TDR) when grid buffers are reallocated without clear and the writing stage is skipped
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0
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21
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November 2, 2026
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Day 8 - Inventory System in C++ (Unreal Engine 5)
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0
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18
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November 2, 2026
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I am an excellent Unreal Engine developer who has launched MMO projects and is seeking opportunities for collaboration.
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0
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33
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November 1, 2026
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Data Asset: Only allow an int var to be positive
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2
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38
|
October 31, 2026
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Middleware DualSense/DualShock for Unreal Engine 5.2 ~ 5.8 (Audio Bluetooth)
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143
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11566
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October 31, 2026
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Fab update has broken c++ projects
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6
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208
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October 31, 2026
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Why can I create Unreal projects in Blueprint but not C++?
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0
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24
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October 31, 2026
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USD Unpacker - Automatically convert general actors to functional actors
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1
|
92
|
October 31, 2026
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Day 7 - Collectible Items System in C++ (Unreal Engine 5)
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2
|
53
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October 30, 2026
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Unreal Engine Integration Configuration not identifying .editorconfig file.
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0
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24
|
October 30, 2026
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Día 7 - Sistema de Objetos Coleccionables en C++ (Unreal Engine 5)
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0
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24
|
October 30, 2026
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【Unreal Engine 5】Day 7 - Collectible SystemをC++で実装
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0
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17
|
October 30, 2026
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Turned VS Code / Cursor into a AAA Unreal Engine C++ IDE (Live Execution, Blueprints as C++, AI MCP Server)
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2
|
61
|
October 30, 2026
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An open-source solution to easily download your owned Fab assets for any engine version, without needing to install a specific Unreal Engine version from the Epic Games Launcher.
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0
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63
|
October 30, 2026
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Iris UNetObjectFilter (custom dynamic filter) linker error
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6
|
244
|
October 30, 2026
|
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Trying to enable Iris leads to crash: Assertion failed: ArraySerializer.IDCounter == 0 && ArraySerializer.ArrayReplicationKey == 0
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2
|
94
|
October 30, 2026
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Widget is not creating an input component.
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0
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24
|
October 30, 2026
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Please give example to using Swizzle modifier in enhanced input component
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6
|
6605
|
October 30, 2026
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UE5.1 Expecting to find a type to be declared in a module rules named '......'
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16
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18753
|
October 29, 2026
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Profiling Mass Representation: Native ISM vs Bulk ISM Updates vs NDC
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2
|
148
|
October 29, 2026
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|
Mesh Partition: editor deadlocks when many preview sections build at once (worker tasks block on GameThread tasks)
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1
|
72
|
October 29, 2026
|
|
UTK Pro: 15 testing and developer tools for the Unreal editor in one plugin
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0
|
41
|
October 29, 2026
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|
[Plugin Release] [Update] Pixel Streaming Bridge (PSB)
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|
1
|
252
|
October 28, 2026
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[Released] Gameplay Feedbacks Plugin
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|
1
|
33
|
October 28, 2026
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CRASH caused by unsafe C-style subclass cast in UCharacterMovementComponent::CapsuleTouched
|
|
1
|
83
|
October 27, 2026
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|
DevLog of my free dialogue plugin
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|
0
|
27
|
October 27, 2026
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|
Día 6 - Sistema de Interacción en C++ (Unreal Engine 5)
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4
|
32
|
October 27, 2026
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|
[Mover 2.0] MoverComponent works with Capsule/Box Root, but fails to move a StaticMeshComponent Root
|
|
2
|
192
|
October 27, 2026
|
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Day 6 - Interaction System in C++ (Unreal Engine 5)
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|
0
|
35
|
October 27, 2026
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