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how to get AI/movement in space game to work properly
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2
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41
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December 1, 2025
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Pathfinding in moving ship/NavMesh
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8
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3054
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November 30, 2025
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Movement_types - FIX - Verse compile error for NPC - Did you forget to specify using { /Fortnite.com/AI }
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9
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160
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November 25, 2025
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Nav Link Proxy SmartLinkReached event caught by wrong Nav Link
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13
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3252
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November 22, 2025
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World partitioned level and navmesh
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2
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47
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November 18, 2025
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[UE5.6] Manually placed Nav Link Proxy fails to trigger smart link received event
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0
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38
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November 9, 2025
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NavMesh for moving platforms/ships etc.
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3
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73
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November 2, 2025
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PCG Instanced Static Mesh not updating Nav Mesh
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1
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65
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October 31, 2025
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AI can't move when spawned
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11
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4622
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October 22, 2025
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AI not walking around obstacle
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7
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3061
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October 22, 2025
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Alternate between dynamic and modifier only navmesh at runtime ?
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1
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34
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October 11, 2025
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Chapter 5 & 6 Terrain Galleries don't work properly
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1
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57
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October 9, 2025
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Mass AI Callstack Error Hitch
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0
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36
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September 16, 2025
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How to get AI pawns to drop off ledges but NOT jump up? - like Green Koopas
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0
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42
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September 14, 2025
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[Solved] AI Navigation Not Working on Packaged Games or When Starting from a Different Level
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5
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1349
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September 5, 2025
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Smooth and natural AI movement with Enhanced AI Movement
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1
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594
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September 5, 2025
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Nav Mesh Generating on Wall X axis instead of Y Axis
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3
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58
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August 17, 2025
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My character started ignoring the navmesh
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1
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35
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August 17, 2025
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CrowdFollowingComponent No Avoidance & Jittering
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6
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1693
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August 2, 2025
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How to expose UNavigationSystem::OnNavigationBoundsUpdated?
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1
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479
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July 31, 2025
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Allow partial path seems to be broken on 4.22.2
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8
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1407
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July 22, 2025
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Troubleshooting World Partitioned Dynamic NavMesh - AI Move To 'Aborted' Error
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7
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933
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July 19, 2025
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Dynamic Navmesh modifier doesn't acknowledge obstacle class NavModifier.
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0
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41
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July 13, 2025
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AI Move To ignores Acceptance Radius
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1
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58
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July 9, 2025
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AI Works When Level Launched Directly, But Not After Menu Transition
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1
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57
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July 7, 2025
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Multiple Nav meshes with different properties
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1
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81
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July 6, 2025
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AI Won't move to their assigned positions after some time
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0
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24
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July 4, 2025
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NavMeshBounds (possibly) breaking
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1
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27
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July 2, 2025
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AI Enemy Stops Chasing If Player Goes Out Of NavMesh
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1
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55
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June 21, 2025
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How to make AI to go around dynamic obstacles properly?
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0
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30
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June 15, 2025
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