Nav Mesh Generating on Wall X axis instead of Y Axis

Hi guys, im new to AI Development. I wanna ask if is there any way that i can generate Nav Mesh on Walls so my AI agent can walk on vertical? and i cant change the world direction because the player will move on the Z plane
Thank in advance!!

Hey @DanTDC!

Not possible :confused:

But you can of course create the logic yourself without using a nav mesh!
You can take some of the code from this tutorial or this one depending on what you’re going for, and implement the orientation logic to your AI character. But since the tutorials are not on AI, obviously you’ll need to handle the movement logic yourself.

Hope this helps! :innocent:

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Thank you Vis i appreciate alot let me look into it

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