Multiple Nav meshes with different properties

Hi everyone, I was wondering if its possible to have two different nav meshes, one which will be the default with default tile sizes etc. and one which will be a coarse nav mesh with very huge tile sizes with lower precision.

I don’t directly know the answer to your question, but I use a Navigation Invoker component attached to my player character. So, I would imagine in theory one could have that and a static nav mesh at the same time.