Hello, I’ currently following this Unreal tutorial: https://www.youtube.com/watch?v=3KXzEphBWZ0&list=PLF_ue_ea-VTrhbJQ4R61n3KjbAGkOjH_N&index=18
I’m near the end of the video, we’re making AI ennemies that are supposed to get close to the player tower in the middle of the screen, but the guy in the video uses Acceptance Radius to set a limit to how close the ennemies get to the center of the tower.
Unfortunately, when I do the exact same thing, my ennemies go right past my tower model and right into the same spot in the middle, regardless of the amount of radius.
One difference I have with him is that I used custom models from World of Warcraft for the fun of it.
Here’s my Ennemy blueprint:
The Level:
Where the Ennemy goes every time:
One thing to note would be that above 2050 Acceptance Radius, the ennemies just freezes.
Thanks for the help !!