AI Move To ignores Acceptance Radius

Hello, I’ currently following this Unreal tutorial: https://www.youtube.com/watch?v=3KXzEphBWZ0&list=PLF_ue_ea-VTrhbJQ4R61n3KjbAGkOjH_N&index=18

I’m near the end of the video, we’re making AI ennemies that are supposed to get close to the player tower in the middle of the screen, but the guy in the video uses Acceptance Radius to set a limit to how close the ennemies get to the center of the tower.
Unfortunately, when I do the exact same thing, my ennemies go right past my tower model and right into the same spot in the middle, regardless of the amount of radius.
One difference I have with him is that I used custom models from World of Warcraft for the fun of it.

Here’s my Ennemy blueprint:


The Level:

Where the Ennemy goes every time:

One thing to note would be that above 2050 Acceptance Radius, the ennemies just freezes.

Thanks for the help !!

HI @Azyreal,
Here’s a possible solution:

First, press P in the viewport to check if the NavMesh is being generated correctly. If you see green areas, that’s a good sign. If nothing shows up, it means the navigation hasn’t been built yet.

Then, try doing a Build Path:
Go to the top menu and click on “Build” → “Build Paths” (or “Build All” to be safe, though this will take more time).

Lastly, make sure your tower mesh is affecting navigation:
Select the tower in the level, and in the Details panel, enable the “Can Ever Affect Navigation” option. Also, make sure it has proper collision set up, because if it doesn’t, the AI might walk through the model , which is why it’s ignoring the Acceptance Radius.

Hope it helps!