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AI MoveTo fails with "aborted" inconsistently
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13
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14754
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March 24, 2026
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[LFW PAID] Cem Akkaya – Senior Technical Gameplay Designer (Systems, Combat & Feature Development)
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2
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61
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February 28, 2026
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~*~ Senior UE Developer & Creator ~*~ Shipped Titles on Steam, EGS | 18 years Experience | Former Epic Games C++ Contractor
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5
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507
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February 20, 2026
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Make AI continuously follow player (Behavior Tree)
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17
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7412
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February 10, 2026
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Patrol Location Vector Invalid
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3
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759
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February 2, 2026
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stuck at attack in behavior tree
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12
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55
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January 13, 2026
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Advanced Logging System - Plugin
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3
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429
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January 1, 2026
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how to get AI/movement in space game to work properly
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2
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86
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December 1, 2025
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What is Blackboard good for?
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9
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251
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November 19, 2025
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AI Selector Node does not work
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0
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34
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October 14, 2025
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StateTree Observer Abort?
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1
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123
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October 10, 2025
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Behavior Tree Subtrees always fail
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5
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1529
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October 1, 2025
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Ai Perception and Pathfinding debug
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8
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152
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September 9, 2025
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AI Decorator simply not working
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0
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40
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September 1, 2025
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キャラ切り替え後、非操作キャラのAI追従が止まる
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2
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107
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August 14, 2025
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Move To doesn't work(Behavior Tree)
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19
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271
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August 13, 2025
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Combining Learning Agents with Behavior Tree ?
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4
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347
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July 31, 2025
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[UE5.6] Allow StateTree Groups to have a Selection Behaviour
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0
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65
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July 29, 2025
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AI Works When Level Launched Directly, But Not After Menu Transition
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1
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72
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July 7, 2025
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How to interrupt a Behavior Tree's processing?
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6
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146
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July 3, 2025
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How to “FindPathToActorSynchronously” around “dynamic” characters/actors?
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0
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30
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June 15, 2025
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BehaviorTree's MoveTo-Task fails when Target-Actor stops moving.
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4
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121
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June 13, 2025
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Is this a UE Behavior Tree Bug or Am I Using a Weird Method?
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0
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44
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June 12, 2025
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BTTask NodeMemory?
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5
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4607
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June 12, 2025
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Efficiently Running Dynamic Behavior on an NPC
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1
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329
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June 10, 2025
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Behavior Tree stuck on Wait task
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6
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575
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June 9, 2025
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Behavior Tree stuck at the root node
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3
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1115
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May 28, 2025
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Need help with shooting ai behavior tree
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3
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95
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May 28, 2025
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BehaviotTree does not use the given keys
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3
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60
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May 27, 2025
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Variables in Actor and/or Blackboard
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3
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126
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May 22, 2025
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