Patrol Location Vector Invalid

Okay so,long story short im making a behaviour tree for an enemy but it never goes in patrol; i doubt is a nav mesh problem cause in chase and attack he calmly steps upon the said nav mesh. But it doesn’t even consider the patrol sequence at all. When i debug it,it says that the vector (Patrol Location) is invalid,but i connected the key to the keyboard value and the radius is enough,i even tried reducing the ai sight sense,but the invalid vector problem stays,someone has any idea on how i could fix it?



Did you ever find a fix for this? Your Patrol graph and mine are pretty much exactly the same and I’m running into the same issue.