Advanced Logging System
Hello Unreal Engine Community. I am excited to finally launch this plugin.
Please visit the documentation or video walkthrough for more details on each features
Core Features
Enhanced Print String Node
- Connect any datatype and you build your strings with add pin.
- Draw debug on world with 3D toggle.
- Configurable presets to change configs instantly.
- Toggle On/Off debugging without removing or rewiring.
C++ Debug Macros
- Pass variadic arguments of any type to convert and print with configurable presets.
- Presets are configurable from Plugin settings.
- Debug without formatting headaches of any types.
Property Inspector (Experimental)
- Monitor, track and log properties in runtime / dev / shipping builds.
- [Ctrl + Shitf + P] or command βalspropertyβ to open in runtime.
- Shortcut keys are configurable in plugin settings. Configurable in plugin settings.
Logs Viewer
- All your ALS logs can be accessed in Runtime / Editor.
- Filter by instance / Play session / Context / Severity or by manual search.
- Track and differentiate logs of different worlds or instances easily.
- [Ctrl + Shitf + L] or command βalslogsβ to open in runtime. Configurable in plugin settings.
BT Blackboard Logging
- Log any blackboard keys through service or task.
- Log messages only if value changes.
- Print on enemy character throughout the gameplay to easily find when state changes.
Batch Print Manager
- Batch modify all your Print String nodes found in your project by blueprints.
- Two dedicated managers lets you manage both ALS and Regular Print String nodes without opening every Blueprint to modify them.
Compatibility
Unreal Engine Versions: 5.2 β 5.6
Target Platforms: Windows, Mac, Linux, Android
Development Platforms: Windows, Mac, Linux