| Rebuilding dynamic navmesh via c++ stops working after switching levels |       | 5 | 68 | July 1, 2025 | 
        
          | Navmesh generating under ground ?! |       | 3 | 1322 | July 1, 2025 | 
        
          | How to “FindPathToActorSynchronously” around “dynamic” characters/actors? |   | 0 | 12 | June 15, 2025 | 
        
          | Dynamic NavMesh is not updating |     | 2 | 73 | March 26, 2025 | 
        
          | runtime navmesh generation crashes in 5.5 |           | 5 | 260 | March 25, 2025 | 
        
          | AI Navigation fails with navmesh set to Dynamic runtime generation |           | 13 | 6570 | January 15, 2025 | 
        
          | Navigation with ULevelStreamingDynamic |     | 1 | 594 | December 19, 2024 | 
        
          | 5.3.2 Navmesh doesn't build properly over PackerLevelActors with HISM (Video) |           | 10 | 1208 | August 21, 2024 | 
        
          | Force Rebuild on Load keeps resetting |     | 1 | 1925 | August 9, 2024 | 
        
          | Dynamic obstacle on nav mesh visualization |   | 0 | 435 | March 11, 2024 | 
        
          | What is the intention behind NavigationData::bForceRebuildOnLoad=True? |     | 1 | 648 | February 28, 2024 | 
        
          | DynamicNavMesh dont work |   | 0 | 220 | October 4, 2023 | 
        
          | Setting different Navmesh RuntimeGenerations for different maps |     | 2 | 1021 | June 7, 2023 | 
        
          | Skipping dirty area creation because of empty bounds |         | 3 | 2530 | December 1, 2022 | 
        
          | making dynamic navmesh using ModifierComponent in runtime |     | 1 | 769 | October 13, 2022 | 
        
          | Bug: Instanced Foliage Not Affecting Navmesh |           | 8 | 3326 | August 25, 2022 | 
        
          | Navmesh Character Radius |       | 2 | 6383 | December 1, 2017 | 
        
          | AI: Navigating to outside of navigation invoker range |         | 4 | 1915 | October 21, 2021 | 
        
          | Using NavModifierVolume to delimit NavMesh in "Dynamic Modifiers Only" mode |   | 0 | 600 | October 7, 2021 | 
        
          | Character No Longer Affects Navmesh While Crouching |   | 0 | 537 | September 18, 2021 | 
        
          | Navmesh / invokers won't go to sides or corners of landscape |   | 0 | 298 | September 7, 2021 | 
        
          | How can I make spline mesh with custom nav area? |     | 1 | 950 | July 5, 2021 | 
        
          | AI movement on moving platform (like a ship deck) |   | 0 | 1052 | June 23, 2021 | 
        
          | Navmesh randomly decided to stop working |   | 0 | 497 | March 10, 2021 | 
        
          | AI is deaf |   | 1 | 420 | February 6, 2021 | 
        
          | Does NavMesh work with Chaos physics? |   | 0 | 609 | November 28, 2020 | 
        
          | Navigation invokers don't generate navmesh in shipping build |   | 0 | 547 | October 14, 2020 | 
        
          | Navigation Invokers always aborting |   | 1 | 678 | August 28, 2020 | 
        
          | Navmesh Volume not detecting stairs |           | 9 | 3104 | February 15, 2019 | 
        
          | Dynamic navmesh and pathfind causes incremental framerate drop |     | 4 | 1767 | November 21, 2018 |