Character No Longer Affects Navmesh While Crouching

Whenever I crouch, my character no longer affects the navmesh.



Character Pawn Settings


Debugging Method: Real-time with by pressing ’ (apostrophe) and pressing Numpad 0.

I need my player character to affect the navmesh in real-time so that certain AI characters can go around it because there are times when players can simply stand in their way and beat the game without effort. I got it to work when the player is standing by turning on the setting “Can Affect Navigation Generation” in the Class Defaults under the Pawn section, but it only seems to work when standing, but not when crouching.

Does anyone have any ideas on how to work around this or what I can change so that it works when crouching?